• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Kingdom of Alwen Res: Sword of Power Campaign

Snare ducks into the shadows and quickly pats himself down, checking his many pouches, wincing as he comes across one of the wounds from the monster, then "Noooooooo!!!!," he cries, "the figurine, its gone, the one Jake carved for me!"

Snare skulkily heads over to the door and props the imovable rods up against the door (sans comand word), "there I knew those batons would come in handy," as he waits for someone to correct him on the proper use of the rods. Then he begins to search the room the group is currently in, thoroughly, thinking to himself that there must be a secret door.....or a trap! That could be fun, he thinks to himself, turns invisible (is Ivana a chick? if so he pinches her on the ass), hiding and moving silently. (Search 35 , hide 40, move silently 44, taking 10)


***O.O.C****
I'd like to have somethings custom made/ruled....
Can I have the bag of holding made into a whole bunch of little pouches hidden in various places on my person....hidden well enough that it would require a VERY high search check to find them, same with the various keys and implements of my trade. I was thinking since my search can get 45 taking 20, that would be a good number since it would be the very best hiding places I could find. Also, there are a lot of "normal" pouches out in the open carrying very useless funny things, such as odd looking rocks, twigs, and glass. Some paper with gibberish scralled on it (this however is actually a clever code with maps and other stuff on it, maybe the whole group knows, or maybe just Snare, probably Jays mage would know)

Also, whats the spell that wards a lock against spells, and how much does it cost, also how much would it cost to make my amazing lock adamantine and with that spell cast on it?

P.S.
Rolls are under Snare
and again, what are everyones contact info for skype, I just installed it and I have no idea how it works, so your gonna have to help me out.
 
Last edited:

log in or register to remove this ad

For pinching my ass make a Fortitude save, DC 23. Your Bag of Holding ruling won't matter once I'm through with you =P

<Alignment change to CE, bye bye Ivana :( >
 

OOC: If it's just the three of us, that makes me the meat shield, don't it? Damn.

Oh, and Ivana has more hitpoints than Cassiel. I'm pissed. Stupid munchy toad familiar. :)

Thanks for the various life-saving items, DM, but I don't believe any of us can actually use them, save the rogue using UMD with a roll of 18 or more. Uh...

And I'm curious about why the three of us are in this temple of shadowy darkness (as opposed to well-illuminated darkness, of course), so I know how Brother Cassiel should be thinking. If it's the standard "go exploring and get treasure!" adventure (which there is absolutely nothing wrong with), he'd be cursing himself and his greed and swearing to atone upon getting out. If, however, it's something that he could consider aiding Order in its eternal war on Anarchy, then he'd have no problems continuing.

Regarding Snare's Escape Artist ability, failing any grappling I just beat the living hell out of you with my bare hands. Try to run, little man. :) Soaring-Dragon-Of-Destiny-Kick! Ha-YAH!!

I've got your contact info now, Bif. Seems like it'll work. I'll give it a try tonight.
 


Probably only next week will I get Skype running. I have crazy shifts like 4 AM to Noon. Midnight to 8 AM coming up. But soon! In the iterim I'll get three updates minimum a day.

Ben: I'de rule that similar to a Heward's handy haversack, and the custom job will cost you 1.5x the price of 3000 GP. You want arcane lock, per application it's 25 GP (material component). A 1lb dagger of admantine costs 3000 GP and so would a lock.

Snare moves without a sound up to the door but when he searches the area about you he quickly finds himself up to his neck in the murky water not more than 20 feet from the door. Your tremendous skill allows you to make only the slightest wave but it is very cold water and it sends a shiver down your spine.
What do you do?

Snare: Make a touch attack to pinch Ivonna and make a spot check, post the totals.
Ivonna: If the touch attack succeeds make a fortitude save DC:15 to not emit a high pitched yelp that will carry throughout the area.
Cassiel: You are back in time, the original group that found the sword of power. To not give up too much campaign plot I'm just going to keep it at that!
I think Ivonna has planar binding which can bring forth something able to use the items (where's Ivonna's spellbook listed?). The rod of alertness is a crazy good item and someone should be carrying it!
 
Last edited:



Ivana's Spellbook

Totally forgot about my spellbook.

Cantrips (0th level) - All of them (I'm not gonna bother listing them)
1st level:
Summon Monster I
Mage Armour
Shield
True Strike
Detect Secret Doors
Ventriloquism
Ray of Enfeeblement
Animate Rope
Erase
Expeditious Retreat
Feather Fall
Jump
Spider Climb
Enlarge
Hold Portal

2nd level:
Cat's Grace
Endurance
Bull's Strength
Summon Monster II
Summon Swarm
See Invisibility
Detect Thoughts
Darkvision (bought for 375 GP and transferred for 200 GP)

3rd level:
Summon Monster III
Magic Circle vs. Evil
Protection from Elements
Clairaudience / Clairvoyance
Suggestion
Haste
Gaseous Form
Blink (bought for 700 GP and transferred for 200 GP)

4th level:
Summon Monster IV
Evard's Black Tentacles
Polymorph Self
Dimension Door
Enervation
Detect Scrying
Minor Globe of Invulnerability

5th level:
Summon Monster V
Wall of Stone
Teleport
Prying Eyes
Faithful Hound

6th level:
Summon Monster VI
Planar Binding
Control Water
Disintigrate

I'll have a list of prepared spells ready soon.
 

Ok, so i settled on a Kobold
and since we have a rogue, a mage and a fightertype(monk).

I made a Cleric

Haven't finished drafting up the items, but i seem to be picking all the items i've always wanted but never had the chance to get haha.

oh and my Skype username is michaelJgreenwood

and the character name is Krymtchie
 

All right, I get a 23 on the pinch attack against the 19 touch AC of the mage (unless he has mage armor on), so uh, make that fort save or something, also the spot DC would be 40 (depending on if the invisiblity dissapears and if the attack makes my hide go to 20).

Second, did I get the imovable rods to the first door, they still aren't activated but they should be there.

Erm, so, I'm in cold water, invisible. Well, then I'll silently swim to the side, and climb the wall, if its climbable, and go that way.(17 on the swim and 36 on the climb, still searching and all that jazz)


If no one minds, I'll grab the rod of alertness, I don't have improved init. yet, so the +1 would be helpfull for a rogue, also, I'm planning on being the first one to make contact with enemies so the detection abilities would be great.

And Chris I've go you beat for crazy shifts, last week it was tuesday->thursday20:00-08:00, then on saturday it was 19:00-07:00, and this week it the 20:00-08:00 again, next week I think I switch to morning shifts, or maybe night shifts, but they'd be 8 hours.
 

Into the Woods

Remove ads

Top