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Kingdom of Alwen Res: Sword of Power Campaign

Ok here he is!

Krymtchie
Kobold
Speed: 30
Small
Darkvision 60'
Light Sensitivity
+2 search, trapmaking, mining
Alignment: LN

Str 8 (-1)
dex 16(+3)
con 14(+2)
int 12(+1)
wis 18(+4)/22(+6)
cha 12(+1)

Unarmed Attack +13/+8 (+15/+10 while blinking)
AC 16(29)

Saves

Fort 10(12 vs poison)
Reflex 9
Will 14


Feats

Craft Wondrous Items
Improved unarmed strike
forge ring
lightning reflexes
Skill focus Move Silent


Skills

Search 3
Spot 8
Move Silent 20(15 in armour)
Hide 32(27 in armour)
Concentration 10
Craft Trapmaking 5
Disguise 3
Bluff 3
Knowledge Arcana 2
Knowledge Religion 2
Listen 6


Equipment

Armour

Mithril Fullplate +1 Called,Energy Drain(Defenders of faith)(armor check penalty -3)
Large Shield +3 Called(armor check penalty -2)


Misc Equipment

Ring of Blinking
Ring of Sustenance

Bag of Holding
Boots of Elvenkind
Cloak of Arachnida
Necklace of adaptation
Nolzur's Marvelous Pigments
Periapt of wisdom +4
Amulet of natural armor +2
Robe of Blending

Bag of caltrops(30)
100' silk rope
Small steel mirror
3 alchemist fire

Deity: God of Kobolds(suprise surprise) Kurtulmak
Domains: Trickery/Luck

Spells per day: DC 10 + spell level + 6
8/8/7/6/5/5/4
 
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Looks great! Now all you need is spells picked for today. I technically said no items with caster level > 14 but Nolzur's marvelous pigments is such a fun item I'll allow it regardless.
What does "called" do again?
 
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Oops, is the greater than 14?
heh, i had some money left over and it was within the amount. Forgot to check caster level :P

basicall called allows me to pop my armour on and off with a standard action :)

So i can go unencumbered as i want and become armoured as needed with minimal time.
 
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Spells for today

0th
Detect Magic x2
Create Water x2
Mending
Read Magic

1st
Shield of Faith x2
*Entropic Shield
Bless Water
Bless
Endure Elements x3

2nd
Endurance
Lesser Restoration x2
Silence
Resist Elements x2
*invisibility

3rd
Blindness/Deafness
Dispel Magic x2
Magic Vestment
Negative Energy Protection
*Protection from elements

4th
Freedom of Movement
Poison
*Confusion
Lesser Planar Ally
Restoration

5th
*Break Enchantment
Flame Strike
True Seeing
Wall of Stone
Slay living

6th
*Mislead
Heal
Blade Barrier
Harm
 

ThaDoc said:
I just noticed that all of Steve's characters have *NO* idea what they're doing in any situation, country, mummy maw, etc. :lol:

I'd like to say that's because I enjoy the "accidental hero" archetype characters, but the reality is all I can really roleplay is bitching and moaning. :)

**************
http://www14.brinkster.com/nadaka/DiceboxDB.asp?Page=Find&By=Name&Value=Brother%20Cassiel for check, initiative, etc. Spot 25, Initiative 12

**************

What devilry is this? Brother Cassiel has no idea what this new creature is, but it is clear it intends harm to his comrade. Despite its apparent immaterial nature, he must act.

The monk springs towards the tendril, thrusting his heatless everburning torch towards it in hopes of dispelling the shadows in which it hid. Unconsciously he mouths sacred words of his sect: "Few acts are higher than lending aid to those in need!"

**************

Tail-of-the-Sky-Dragon Kick! To attack: 16, 20, 19, 16! Damage: 14, 9, 15, 11!

Hopefully Ki Strike +1 gives me a 50% chance to hit an incorporeal creature... If not, I'll find out soon enough. :)

Current HP: 60/76
 

That's not true I at least think you've done a great job with bison run thunderous. I think the group's only jab so far has been "moo-moo" and the odd comment about you taking massive damage for the fighters which aren't really roleplay related comments.
Ki strike +1 does mean you can strike this thing and rolling all your attacks and damage is exactly what I want everyone to do. Sadly the thing has +5 dex bonus and so it goes before you despite scoring the same initiative. It's incorporeal so this is one of those rare monsters you can't grapple. (Not trying to screw your character over this really is the top monster on my list that I want to test out...)
 

Roll 8485 -> Initiative with a whopping 5
Roll 8487 -> Spot to see tendril 12
woohoo, Krymtchie for the moment is unaware haha.
 

Yeah, using meta-game knowledge is nice. If it could drain constitution via touch, I don't think it'd have much trouble draining me dry if we were, say, GRAPPLING. So I'd be smacking away anyway, I think. Gotta give me a chance to make up horribly cliche names for my l33t |{un9-f00 ski11z. Haven't bested Drunken-Foo-Dog-Miracle-Kick yet, but dammit, I'm trying! :)

And regarding Iniatives, I had to scrap Improved Init in favor of Power Attack. Stupid Flying Kick requirements...

Oh, and I rolled my % to hit rolls, as well. Taking low to be success... Second one misses by default, as does the last one. 21 81 47 53. Now, is a 16 high enough to hit the thing? Probably not. A first level fighter should have better AC than THAT.

Hmmm... Percentile seems to complicated for a 50% chance thing. In future I'll be using good ol' Boolean logic. 1d2-1. 1: yup, 0: nope.
 

well here we go....

spot:32
initiative:15
knowledge religion:24

I'll climb the wall back till I reach solid ground, doing so quickly(33 climb, I can take 10 because of skill mastery) incurring the -5 to climb check.

Then quickdraw my rapier, and spring attack to a flanking position(not that I can sneak attack) and roll......a total of 31, miss chance...high hits(98), and damage=4.

Then I spring away from the foul creature moving 40 ft away, use bluff to hide for a total of 24, and 40 for hide, 45 for move silently.


The next round (2), snare takes the rod of alertness and uses the see invisibility, then moves to flank the monster, fighting defensively, dodge(AC 29, touch AC 24)........
I realize now that the monster is incorporeal and not ethereal and so cancel the see invisibility part, unless that would actually work.....
attack rolls:
(round 3)
30, natural 20->31 damage->7, 8
 
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Big post for big things making the hurting.

It's really hard visualizing this personally. I had no idea I was so close to the door.
Ah well, too late now.
Also, I'd like to change my silly stilled Dimension Door....since it has no somatic component :lol:
Sorry bout that blunder.

I made the change from a 5th-level Stilled Dimension Door to a 5th-level Extended Polymorph Self, and the 4th-level Polymorph Self to a 4th-level Stilled Gaseous Form.
I've also had my Extended Endurance, Extended Polymorph Self, and Detect Scrying active from the onset of this encounter.

Initiative: 25 (Roll 8526)
Spot: 10 (Roll 8527)
Do I still need to spot it? It's wrapped around me! :heh:
If not Knowledge (Religion): 31 (Roll 8529) Just in case. :]
Extended Endurance: +3 CON for 24 hours (Roll 8528) [I'm at 20 CON now and 51 of 91 HP]

Before I attempt to combat the mean tendril, I'd like to know if I can polymorph into a Small/Tiny/Diminuative creature and slip through the tendril's grasp.

That's all for now (sorry it took so long to post, I worked from 06:00 to 16:00 and it's going to be the same tomorrow.)
_____________________________________________________________________________
Feeling a tight constriction around her midruff, Ivana (<--correct spelling plzkthx) couldn't help but yelp in alarm; especially after feeling a knot develop in her abdomen right where whatever grabbed her initiated its grapple. She called out to the others, "Something's got me!" At this point, silence wasn't worth having the health sucked out of her. Through the murk of the room, her granted darkvision allowed her to see the attacker. Ivana thought to herself that this assailant was familiar somehow...that she's read something about it before. It suddenly popped into her head what the incorporeal form was and she gasped at what she remembered. "It's called a Crimson Death Mist!!! DON'T LET IT TOUCH YOU! Krymtchie, it's UNDEAD!!!" Ivana knew the situation would only worsen unless she freed herself, and FAST! Depending on other people to save her is the fast track to a swift death, and definitely not fitting for a skilled mage such as herself.
 
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