Kip up

Shallown said:
I still come back around to the wording of Free stand which says the price for failure is paying a move to stand not remaining prone. Remaining prone is not an option for free stand as an action, Paying A move action (as normal to stand) is.

Is there wording for free stand somewhere else? I posted the text above from the only place I have found it, what other source are you reading from?

And to snowy: you have to be careful about calling it a swift action. After all, if you make it a swift action then the player cant also use a quickened spell that round. If that is ok with you then that is fine, but it has some pretty big limitations attatched to it then ;)
 

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I'll have to get home and actually type it directly from the book but I am positive that it does not mention staying prone as an option. It is make the DC 35, stand for free or Fail the DC 35 and stand for a move.

I'll have to post after I have it in my hands unless someone else has it handy.

Later
 

Scion said:
SNIP
After all, if you make it a swift action then the player cant also use a quickened spell that round. If that is ok with you then that is fine, but it has some pretty big limitations attatched to it then ;)

thats one of the reasons I am keen on considering many things to see if they should be swift/immediate actions, it hampers spellcasters more than anyone else and largely at later levels when they are strong rather than early levels when they are weak. I like my swords in my sorcery :)
 

Shallown said:
I'll have to get home and actually type it directly from the book but I am positive that it does not mention staying prone as an option. It is make the DC 35, stand for free or Fail the DC 35 and stand for a move.


From Complete adventurer:
Free Stand: With a DC 35 Tumble check result, you can stand up from prone as a free action (instead of a move action). This use of the skill provokes an aoo as normal.


I dont see anything that would make me force the player to use a move action to stand after failing. Normally there isnt any chance of 'failing' at standing up, but by trying to do it fast it looks like it can fail.

As a picture in my head I imagine martial artists I have seen getting up from laying down. I have seen people who are good at it and not so much. In essence, I assume that being in combat tends to be stressful enough that they cant automatically do it normally (they have to roll instead of taking 10) which means that even people who would normally succeed sometimes fail.

Now, when they try to hop up and fail they are still on the ground. Sometimes they wait a few seconds and try to get up again or they then roll onto their stomach and get up that way. Either way though I dont see them as being forced to get up after they fail.

I know that real world examples arent always helpful, I just thought I would say how I visualized it ;)
 

Snowy said:
thats one of the reasons I am keen on considering many things to see if they should be swift/immediate actions, it hampers spellcasters more than anyone else and largely at later levels when they are strong rather than early levels when they are weak. I like my swords in my sorcery

No worries! I was just making sure you knew the implications ;) have fun!
 

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