• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Kiss of Darkness: Part 1--A Hint of Shadow


log in or register to remove this ad


Baeleth Dawnmist, Male High Elf Swashbuckler

*Rushing into the inn in his bloody state, Baeleth heads for the reception area...interrupting anyone who might be speaking, as he doesn’t have time for politeness.*

Feeling urgency is more important than discretion right now, Baeleth says to whoever is there, “The lady Valerie is trapped and injured, caught behind a magically sealed door...do you know of anyone who can get through such an impediment?”

OOC: We received 175 XP for the fight in the alley...so we couldn’t level anyway. :p
 
Last edited:

"Unseal a sealed magic door?" Master Tham asks from behind the front desk, "That isn't easy. As far as I know, it's one of the few cases where the magic required to break the spell requires more talent than the magic required to set one up. Or at least that's what the Wizards from the capital told me when they set up the Arcane Locks for me in my inn, and a pretty penny they charged for it too."

"You could get someone from the capital, but that might take too long. If you've got a knack for the magic yourself, you could try to buy a scroll off a merchant too, I suppose."
 

Rhaka replies to Baeleth, frustration evident. She knew she didn't have any money, and the rest of the party had spent their reserves on the infernal locksmith. Yet she tried to keep her tone and volume to that which only Baeleth can hear. "Perhaps Snow's home might have such a tool?"

She looks only all to ready to move to another route to get what they need - and quickly.
 

Baeleth Dawnmist, Male High Elf Swashbuckler

*Knowing he couldn’t possibly afford a scroll necessary to break a magical lock, even if he could with his not quite complete magical training read it, Baeleth grimaces at the choices left to them.*

“Could you at least send a coach we could bring her and a few others back in, as we’ll have a hard time carrying them if we do manage to reach them?” he asks Master Tham, before continuing with another question much more quietly...a hint of desperation his his voice. “Hmm, well if magic to defeat magic is out of the question, perhaps brute force will have to do. I don’t suppose you know a number of burly men, who might be equipped to demolish a heavy door in short order...do you Master Tham?”

Turning to speak quietly to Rhaka, as Master Tham mulls over his questions, he says, “Well I’d prefer we don’t waste time traipsing halfway across town, on at best a slim chance, as we didn’t find much there before...but it might be our only choice if Master Tham can’t help us.”
 

"Ugh, that sounds like dirty business..." Master Tham admits, "However, if you must, have you considered a grappling hook and rope to go in through the windows? Magically locked doors are almost impossible to break down compared to normal doors."
 

Baeleth Dawnmist, Male High Elf Swashbuckler

“Well I wouldn’t normally ask about such avenues, but my friends lives are at risk...so you’ll understand my desperation. Hmm, I have considered that method of entry, but I have neither with me...could you point me at the closest place I might acquire such items?”
 

"I'd just buy them at the general store," Tham doesn't look very happy about having to talk about this, but on the other hand, he doesn't want any harm to come to Val.
 

Baeleth Dawnmist, Male High Elf Swashbuckler

“Well, thank you for your time, Master Tham, we won’t trouble you further on this matter...” Baeleth says with a smile, before hurrying Rhaka out the door. They then head for the general store to purchase the required items as suggested by Master Tham, before returning to the warehouse.

When they reach the warehouse, Baeleth says, “Rhaka, you’ll have to come in this time, as I’ll need you to make sure they’re okay to move, and I’ll need help moving them through the passages...especially down through the trapdoor and to get them out.”

OOC: We can RP the general store if you’d like, but it’s probably not necessary.
 

Into the Woods

Remove ads

Top