Kits in 2e

MerricB

Eternal Optimist
Supporter
I've a question: how many D&D products in 2nd edition (especially adventures and campaign sourcebooks) made use of kits or other options from the Complete Handbook series?

Did these options turn up in Dungeon Magazine adventures as well?

I know that in 3.5e, all of the published WotC books might be referenced in sourcebooks and adventures (generally with explanatory text so you don't need the book in question).

What happened in 2e?

Cheers!
 

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I am not sure to understand your question. For what I remember 2e kits weren't referenced in AD&D 2e sourcebooks and adventures.
 


To give an example, the Saint template (from BoED) is used for a NPC in Sharn: City of Towers. Material that is introduced in one book is then used in another (and any relevant information is reprinted so you don't need the original source).

The Complete Priest's Handbook (2e) had a bunch of kits; the Complete Fighter's Handbook had a bunch of variant weapon proficiency rules - would any other TSR product use this material? Did the Dungeon Magazine adventures use it?

Cheers!
 

MerricB said:
The Complete Priest's Handbook (2e) had a bunch of kits; the Complete Fighter's Handbook had a bunch of variant weapon proficiency rules - would any other TSR product use this material? Did the Dungeon Magazine adventures use it?
From what I do remember off the top of my head: almost never...
 

There were a few moduals that were made specifically to use them - i.e. the Clerics Challange
Fighters challange, etc... The only one I remember playing is Wizards challenge, but I dont remember noticing any tie inns to the complete books. (I have most of the splat books but none of the 'Challange' moduals so this is partially hearsay.) I have perhaps 2, 2nd ed moduals. One uses nothing (Ruins of Adventure) and the other is all about Mind flayers, so it uses the complete psionics book but no kits that I can remember.
 

looking at my shelf, I also have spelljammer, darksun, and planescape stuff, none of which supported kits. At the waning years of 2nd ed. I switched to werewolf, vampire and mage
 

Some setting specific adventures would use setting specific kits, like in Al Qadim. But generally, it seems they were avoided.
 

Gates of Firestorm Peak used material form the Player's Options Handbooks (in fact, it seems to have been written just to showcase those books).
 

Al-Qadim and Masque of the Red Death were all based around the concept of kits, which were introduced in the skills and powers books, IIRC.
 

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