Bront
The man with the probe
Non-weapon Proficiencies were barely functional. A somewhat normal character could be so bad with an NWP that he would fail 50% of the time or more since they were often based on a stat, and they had little use inside the game apart from flavor, or a few that functioned in combat (Blind fighting). And of course, the cost of getting an entirely new one was the same as the cost for raising your score in one by 1...JoeGKushner said:Interesting. But didn't 2nd ed have skills called (I love this description), "Non-Weapon Proficiencies"?
Admidedly, you didn't get a lot of them but you could customize your character though those as well.
Skills have more more variety, and more flexability. My only complaint about PrCs is that many are fairly specific and require planing from 1st level to enter, and therefore sort of diverge from the more open flow of a character. Of course, idealy, the feats and skills needed should fit the concept anyway, but still...