KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

Evilhalfling

Adventurer
Gerold the Black AC:35 Fort: 30 Ref:27 Will:25

Gerold will follow darrak's plan and tide of iron the Aboleth back into the gate
1d20+19=33
1d8+11=19 push 1
then leave him to Darrak (no mark) and take off at a run, moving 4 squares west to q10
 
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Victim

First Post
Assuming Gerold hits and pushes (I think that 33 hit before too):

Lasra follows in Gerold's wake, laying down covering fire with beams of holy light that have little offensive effect.

[sblock]
Move Action: move to T10.
Minor Action: Attempt Perception check: 36. Success.
Free Action: Follow up Arcana check: 24

Standard Action: Sacred Flame on new Lasher. +18 v R. Natural one; miss.

No granted save this time... :( [/sblock]
 


Redclaw

First Post
Lukalos grins softly to himself as he steps forward once again, ready to finally do something useful in this stinking, overly-humid pit. With a sharp gesture and an infernal curse, he sends a ball of burning light toward the enemy, and with a snap of his fingers he causes it to explode in flames.

[sblock=ooc] Lukalos should be at U6 after last round, steps forward to S6, just for show, then drops his fireball in row L, two squares below the Slime Mage. I believe the Burst 3 should get all of the servants, as well as the slime mage. Attack rolls are21, 25, 24, 26, 32, 35, 35, 23, first is against the slime mage, then the servants in whatever order you prefer. Damage is21, half on a miss, although that won't apply to the servants, of course.

Oh, and he missed the perception this round, so no arcana check yet.[/sblock]


[sblock=Mini Stat-Block]
Hit Points:79/87 Bloodied: 43
Healing Surge: 21 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 21 Insight: 26
Action Points: 1

AC 29 Fortitude 23 Reflex 28 Will 24

Encounter: Infernal Wrath
Battle Edge
Spectral Ram
Forceful Retort
Thunderlance
Combust
Shield


Daily: Fireball
Lightning Serpent
Prismatic Beams
Dispel Magic
Blur
Arcane Rejuvenation
Greater Invisibility


Equipment Powers:
Frost effect (dagger)
Orb of drastic resolutions
Resist 10 (Cloak)
Resist 5 weapon (Belt)
Water walk (Boots)

[/sblock]
 
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renau1g

First Post
Struggling to get the spots cleared from his vision and mind, Jack looks at the Aboleth Leader and decides that it is the key to surviving this battle.

Unfortunately, he can't reach the creature from this range and so turns his attention to the closest creature, the lasher, and Jack calls upon the blessings of Sehanine and directs a burning column of light at it.

[sblock=OOC]
Standard - Daunting Light - Target - Lasher
Attack vs. Reflex; Radiant Damage (1d20+21=35, 2d10+12=23)
Save(vs. Daze):
Save vs. Daze (1d20+1=2) Nope... :(
[/sblock]

[sblock=Stat-Block]
Hit Points:119/119 Bloodied: 54
Healing Surge: 27 Surges per day: 8
Initiative: +5
Speed: 7
Perception: 10 Insight: 20
Action Points: 1

AC 34 Fortitude 28 Reflex 25 Will 29

Encounter:
Channel Divinity
Healing Word (3 remaining)
Daunting Light (+21 vs. Reflex) 2d10+12
Mantle of Glory (+17 vs. Will) 2d10+11
Sentinel Strike (+21 vs. AC) 3d10+12
Prophecy of Doom
Sanctuary - Encounter - Target gets +5 bonus to all defences until it attacks or end of next turn

Daily:
Avenging Flame (+21 vs. AC) 2d10+12
Divine Power (+21 vs. Fortitude) 2d10+12
Purifying Fire (+17 vs. Reflex) 3d10+11
Cure Serious Wounds - Daily - Recover hp = to 2 healing surges +5
Astral Refuge - Daily
Hallowed Ground - Daily
Good Omens - Daily

Equipment Powers:
Frost effect (Bastard Sword)
Gauntlets of Ogre Power- Daily - +5 power bonus to dmg
Heavy Shield of Protection - Daily - you and adjacent ally get Resist 15 to all damage until end of your next turn

[/sblock]
 

Walking Dad

First Post
Seeing the importance of the staff, the slimed Belkar follows slowly N'H.

[sblock=ooc]
slowed (first saving throw this or next ound?)

Perception, Arcana (1d20+17=34, 1d20+9=19)

Double move to b11.

AC: 32 (18+5+4+1+4)
Fort: 28 (18+5+1+4)
Reflex: 29 (18+5+1+1+4)
Will: 24 (18+2+4)

HP: 116 / 116 (17x5)+7+14+10
THP: 1

AP: 0
Second Wind: 1

I slash out used powers on the character sheet.
[/sblock]
 
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Rayex

First Post
The elven ranger keeps up his attacks, but this time he shifts his focus to the one seeming to summon the nasties.

[sblock=stuff]

failed the perception check, darnit.

Move action to close on NH (I think I can only move 1 square)
Minor Action to assign NH as Hunters Quarry
Using Careful Attack with a -2 penalty for long range. Attack: 36 Damage: 29

Info:
HP: 79/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider
[/sblock]
 

Graf

Explorer
my cunning knows new heights... did I manage to pick the same code for all the monsters? yes, yes I did.

[sblock=Gharesh]
Finally coming to his senses, Gharesh moves closer to the new servitors. "Death beckons you," he says calmly. He takes a deep breath then, and unleashes his fiery heritage as a huge cloud of flame pours from his mouth onto the servitors.

[sblock=Actions]Move to Q4 (moving at least 3 squares activates shadow walk, giving Gharesh concealment until the end of his next turn)

Curse two nearest AS in M6 M8 (both 4 squares away--L5 looks closer, but is actually 5 squares away)

Dragonbreath (includes +1 for Prime Shot class feature) (+19 vs. Ref/2d10+7 Fire; Close Blast 5)


Dragonbreath vs. L5, M6, M8 (1d20 19=20, 2d10 7=15, 1d20 19=31, 2d10 7=16, 1d20 19=39, 2d10 7=26)

If either or both of the cursed enemies fall, Gharesh will make use of his Rod of Corruption to curse every enemy within 5 squares of dead AS instead of taking the 17 temporary hp.[/sblock]
[/sblock]

ooc: Area attacks? just one damage roll.
Gharesh obliterates two of the servitors and his curse settles like a cloud upon your foes (only N'h and AL are exempt)

[sblock=Dalamar]]
"Go back to where you came from!"
Darrak moves through the mucus cloud to be adjacent to the new slasher and swings his hammer at it, hoping to push it back through the portal.
[sblock=OoC]Move to W10, then Tide of Iron (1d20+18=26), don't think that hits, but
Damage (1d10+10=15) and push 2. 5 damage on miss. Slasher is marked by Darrak.

Save vs. Daze (1d20=9), which reminds me that Darrak is, indeed, dazed and thus unable to do this. So instead this will be a charge to W10, thus total attack is 27 vs. AC and damage is 15 plus Charge damage from Horned Helm (2d6=10), still 5 damage on a miss.

Somebody please get the daze off of Darrak! :erm:[/sblock]
[/sblock]

Darrak's helm does some damage. But the lasher remains where it is.

[sblock=Gerold]
Gerold will follow darrak's plan and tide of iron the Aboleth back into the gate
1d20+19=33
1d8+11=19 push 1
then leave him to Darrak (no mark) and take off at a run, moving 4 squares west to q10
[/sblock]

Gerold follows Darrack's plan, succeeding in pushing the creature part way back into the gate before moving away.

[sblock=Lasra]
Assuming Gerold hits and pushes (I think that 33 hit before too):

follows in Gerold's wake, laying down covering fire with beams of holy light that have little offensive effect.

[sblock]
Move Action: move to T10.
Minor Action: Attempt Perception check: 36. Success.
Free Action: Follow up Arcana check: 24

Standard Action: Sacred Flame on new Lasher. +18 v R. Natural one; miss.

No granted save this time... :( [/sblock]

[/sblock]

Lasra fords through the slime, blasting at the Lasher to little effect.

[sblock=Aeloishi - can now spell this name without thinking about it]

The elven ranger keeps up his attacks, but this time he shifts his focus to the one seeming to summon the nasties.

[sblock=stuff]

failed the perception check, darnit.

Move action to close on NH (I think I can only move 1 square)
Minor Action to assign NH as Hunters Quarry
Using Careful Attack with a -2 penalty for long range. Attack: 36 Damage: 29

Info:
HP: 79/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider
[/sblock]
[/sblock]

Ranger continues to launch projectiles at the aboleth wizard, scoring another excellent shot and sprinting through the ooze [per victims suggestion S9 - agree that you can't designate - I'll need to adjust for the missing hunter's quarry damage later]

[sblock=Jack]
Struggling to get the spots cleared from his vision and mind, Jack looks at the Aboleth Leader and decides that it is the key to surviving this battle.

Unfortunately, he can't reach the creature from this range and so turns his attention to the closest creature, the lasher, and Jack calls upon the blessings of Sehanine and directs a burning column of light at it.

[sblock=OOC]
Standard - Daunting Light - Target - Lasher
Attack vs. Reflex; Radiant Damage (1d20+21=35, 2d10+12=23)
Save(vs. Daze):
Save vs. Daze (1d20+1=2) Nope... :(
[/sblock]

[sblock=Stat-Block]
Hit Points:119/119 Bloodied: 54
Healing Surge: 27 Surges per day: 8
Initiative: +5
Speed: 7
Perception: 10 Insight: 20
Action Points: 1

AC 34 Fortitude 28 Reflex 25 Will 29

Encounter:
Channel Divinity
Healing Word (3 remaining)
Daunting Light (+21 vs. Reflex) 2d10+12
Mantle of Glory (+17 vs. Will) 2d10+11
Sentinel Strike (+21 vs. AC) 3d10+12
Prophecy of Doom
Sanctuary - Encounter - Target gets +5 bonus to all defences until it attacks or end of next turn

Daily:
Avenging Flame (+21 vs. AC) 2d10+12
Divine Power (+21 vs. Fortitude) 2d10+12
Purifying Fire (+17 vs. Reflex) 3d10+11
Cure Serious Wounds - Daily - Recover hp = to 2 healing surges +5
Astral Refuge - Daily
Hallowed Ground - Daily
Good Omens - Daily

Equipment Powers:
Frost effect (Bastard Sword)
Gauntlets of Ogre Power- Daily - +5 power bonus to dmg
Heavy Shield of Protection - Daily - you and adjacent ally get Resist 15 to all damage until end of your next turn

[/sblock]
[/sblock]

Jack calls forth a daunting light scouring the lasher.
ooc: you didn't pick a target to give ca too... Darrak?

[sblock=Lukalos]

Lukalos grins softly to himself as he steps forward once again, ready to finally do something useful in this stinking, overly-humid pit. With a sharp gesture and an infernal curse, he sends a ball of burning light toward the enemy, and with a snap of his fingers he causes it to explode in flames.

[sblock=ooc] Lukalos should be at U6 after last round, steps forward to S6, just for show, then drops his fireball in row L, two squares below the Slime Mage. I believe the Burst 3 should get all of the servants, as well as the slime mage. Attack rolls are21, 25, 24, 26, 32, 35, 35, 23, first is against the slime mage, then the servants in whatever order you prefer. Damage is21, half on a miss, although that won't apply to the servants, of course.

Oh, and he missed the perception this round, so no arcana check yet.[/sblock]

Lukalos vaporizes the remaining servitors though the slime mage is less effected.
ooc: Not sure if it's a map problem but J8 strictly dominates L8 (you get the other slime mage too). I'll assume that's what you're dropping unless you say otherwise. 22 gets you half damage.

[sblock=Mini Stat-Block]
Hit Points:79/87 Bloodied: 43
Healing Surge: 21 Surges per day: 7
Initiative: +7
Speed: 6
Perception: 21 Insight: 26
Action Points: 1

AC 29 Fortitude 23 Reflex 28 Will 24

Encounter: Infernal Wrath
Battle Edge
Spectral Ram
Forceful Retort
Thunderlance
Combust
Shield


Daily: Fireball
Lightning Serpent
Prismatic Beams
Dispel Magic
Blur
Arcane Rejuvenation
Greater Invisibility


Equipment Powers:
Frost effect (dagger)
Orb of drastic resolutions
Resist 10 (Cloak)
Resist 5 weapon (Belt)
Water walk (Boots)

[/sblock]
[/sblock]

[sblock=Belkar]
Seeing the importance of the staff, the slimed Belkar follows slowly N'H throwing off the effects of the slowing ooze (save=14)

[sblock=ooc]
slowed (first saving throw this or next ound?)

Perception, Arcana (1d20+17=34, 1d20+9=19)

Double move to b11.

AC: 32 (18+5+4+1+4)
Fort: 28 (18+5+1+4)
Reflex: 29 (18+5+1+1+4)
Will: 24 (18+2+4)

HP: 116 / 116 (17x5)+7+14+10
THP: 1

AP: 0
Second Wind: 1

I slash out used powers on the character sheet.
[/sblock]
[/sblock]

Belkar fords his way up to the creature throwing off the effects of the slowing ooze (save=14)

ooc: slowed is (save ends) as noted in the prior status block.
Also slowed is +1 so my interpretation is that slowed + mucus is normal square= 3 squares of movement. You can be at D9 or C9 if you want (I've put you there, but just tell me if not).


[sblock=Status]N'h the aboleth glyphmaster injured
The Eye of the Great One: Perfect condition

ASb -63
------------cursed: Gharesh
------------ongoing 5 poison (save ends)
ASa Aboleth Slime Mage -10


new Aboleth Lasher - -24
------------marked: Darrak

Aboleth Servitors - pink of health

Aeloishi 79/107
Belkar 99/116
-------waterwalking
Darrak 107/122
-------dazed (save ends)
Gerold 97/135
Gharesh 97/124
-------concealed
-------Life Sparks: 1
Jack 93/119
-------dazed (save ends)
Lukalos 79/87
-------+2 all defenses (second wind)
Lasra 76/105
-----waterwalking
[/sblock]
 
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Graf

Explorer
N'haraz oozes down closer to the halfling lashing out at Belkar (dazing him), while remaining focused on keeping the gates open.
The halfing takes the blow, but yields ground [shift down one square].

The staff pulses once, and one of the great stone slabs which are hovering suddenly flies out toward Gharask; narrowly missing the concealed dragonborn.

[sblock=N'h actions]
Minor: Maintain gateways
Free: Send BHSS at Gh 28 vs 27+2 ref 27 damage; it's nice to be concealed eh?
[sblock=Flying stone slab]
:ranged: Flying Stone Slab (free; Encounter) ✦ Stone slab
range 20 one target | +15 vs. Reflex
Hit: 4d6 + 15 damage, and push the target 4 squares.[/sblock]

Move (shift) either toward from belkar, so it is only one square away)
Standard: Lash Belkar AC 34 12 damage and dazed

[/sblock]

The newly gated in slime mage hits Gerold with a perfectly placed [crit]glubule of slime and moves toward the back of the room.
Another slime mage (SMc) squeezes through the gateway.
Their compatriotattempts to dominate Belkar but the halfling narrowly avoids the mental assault [24 vs will 24+2 for yield]. The abomination also shakes off the effect of the poison [14]

The lasher moves forward and attempts to get away from the portal to allow more of it's fellows to rush in. But Darrak is there, sure and steady, the burly warrior fights a cunning holding action, holding back the tide of aboleth from advancing, for now.

ooc: Darrak AO (34 ac 20 dam). technically the wave of aboleth could move through AL's others square taking AOs from Darrak and quickly swarm the room, but that seems widly improbable.

[sblock=Status]N'h the aboleth glyphmaster injured
The Eye of the Great One: Perfect condition

ASb -68
------------cursed: Gharesh
------------ongoing 5 poison (save ends)
ASa Aboleth Slime Mage -10


new Aboleth Lasher - -44
------------marked: Darrak

Aboleth Servitors - dead again; at least until it spends a free action to use the artificact to bring them back again.

Aeloishi 79/107
Belkar 87/116
-------dazed (save ends)
-------waterwalking
Darrak 107/122
-------dazed (save ends)
Gerold 76/135
-------slowed (save ends) remember (difficult + slowed is 1+1+1 so squares cost 3 (not 4)).
Gharesh 97/124
-------concealed
-------Life Sparks: 1
Jack 93/119
-------dazed (save ends)
Lukalos 79/87
-------+2 all defenses (second wind)
Lasra 76/105
-----waterwalking
[/sblock]

ooc: belkar is one square further south on the map. Don't have time to edit it now.
 

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Dalamar

Adventurer
With typical dwarven tenacity, Darrak moves forward, pushing the aboleth back through the portal and finally shakes off the haze from his head.

[sblock=OoC]Use Inexorable Shift to move to W11 and push 2 the occupying Aboleth straight back, through the portal. It is no longer marked since Darrak did not attack it.

Save vs. Daze (1d20=20). Finally!

Use Unbreakable if the lasher hits Darrak, to reduce the damage by 10.[/sblock]
 

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