KK1: Grotto of the Kuo-toa (Gh & Dar -> rest of PCs)

Redclaw

First Post
[sblock=ooc] D'oh. That'll teach me to post when I'm exhausted. I guess he would have targetted the lasher instead, so use the same 22 vs. Ref roll against it. [/sblock]
 

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Graf

Explorer
[sblock=ooc]Sorry to hear you're tired. I make some fantastic mistakes when I'm tuckered out.
Not a hit, even with combat advantage.

(But it you can scare up another +1 from somewhere...)[/sblock]
 

Rayex

First Post
Seeing one of the Aboleths going down, Aeloshi shifts his attention to the next one; sending out a couple of arrows at it.


[sblock=ooc]
Minor Action: Assign the other Aboleths as Hunters Quarry
Using Spikes of the Manticore; Attacks 31 & 27.
Damage: 18 + 15 + 10 = 43

Rolled three 3's in damage... impressive.


Info:
HP: 79/107
Healing Surge: 26, 8 surges left.
Initiative: +19
Defenses: AC 21, Fort 25, Ref 29, Will 27
Base Attack: Bow +20
Base Attack: Sword + 16

Powers:
Encounter:
Elven Accuracy
Elven Boots
Combined Fire
Triple Shot
Knockdown Shot
Spikes of the Manticore
Archers Glory
Expeditious Stride
Weave through the Fray
Yield Ground
Daily:
Flameburst Weapon
Duelist Weapon
Gloves of Piercing
Confounding Arrows
Close Quarter Shot
Splingering Shot
Longstrider
[/sblock]
 
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Graf

Explorer
The aboleth lashes out at Belkar, and is about to land a punishing blow[CRIT] when the halfing's reflexes give him a second chance [racial power: second chance].

Smugly the creature, thinking the halfling dazes, directs the slime mage to Claim this one.

As the aboleth begins to move the halfling surges into action, his deft cuts opening several minor wounds.
[10 damage]

The Aboleth oozes out of the pool coming to rest in front of the door.

The Eye of the Great One is held high above it.

Disruption, not insignificant. Return shrine to proper state.

The N'haraz calls forth a reality altering wave.
The world seems less beautiful as the servitors destroyed by Lasra's power return.
Shimmering gateways flicker into being at either side of the room; you can see vast, dimly lit caverns beyond the gateways.
Assistance.... requested. It's mental voice booms out, several orders of magnitude louder than before. There is a mental note of profound discomfort, tinged with shame.

Aboleth begin to surge through the gateways.

The original slime mage brings lobs a ball of slime [33 vs ref 17 damage & slowed] at Belkar slowing him.

The servitors surge mingle around.

[sblock=Round 3 Initiative 12 - At bat: Gharesh, Darrack then everyone]
25.1 - Gerold - see above
25.2 - Lasra - see above
25.3 - Aeloishi - see above
25.4 - Jack - see above
25.5 - Lukalos - move to U6 - Second wind
25.6 - Belkar - see above
21 - N'haraz
standard: lash belkar [CRIT]->daze
move: B7:C8
minor: open gateways to aboleth city
free: restore servitors to life

20 - Aboleth Slime Mage -
10 fire and poison
standard: dominates Belkar (since Gharesh is free it can do this)
move: F10:G11
saves vs fire (16)
fails vs poison (8)


20 - new Aboleth Lasher - enters portal, go normally next round
20 - new Aboleth Slime Mage - enters portal, go normally next round

20 - aboleth servitors, reappear, go normally next round

18 - Gharesh --
12 - Darrak -- [/sblock]

[sblock=Status]N'h the aboleth glyphmaster injured
The Eye of the Great One: Perfect condition

original Aboleth Lasher DEAD

original Aboleth Slime Mage -53
------------cursed: Gharesh
------------ongoing 5 poison (save ends)

new Aboleth Slime Mage - pink of health
new Aboleth Lasher - pink of health

Aboleth Servitors - pink of health

Aeloishi 79/107
Belkar 99/116
-------slowed (save ends)
-------waterwalking
Darrak 107/122
-------dazed (save ends)
Gerold 97/135
Gharesh 97/124
-------dazed (save ends) we'll say that being dominated gets rid of the daze, since dominated->dazed
-------Life Sparks: 1
Jack 93/119
-------dazed (save ends)
Lukalos 79/87
-------+2 all defenses (second wind)
Lasra 76/105
-----waterwalking
[/sblock]


 

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Graf

Explorer
edit:there's some kind of error with the stat blocks... i can't get it stop wrecking the formatting... OK. seems to have been font related...

ooc: If anyone would like to make a check to take a closer look at the Eye of the Great One, the artifact that allows the aboleth shrine master to bend the fabric of reality to its will, I've copied the necessary checks (originally posted here) below for easy reference.

[sblock=Perception DC 27 (25 if you're within 10 squares)]

SUCCESS: The pulsing Eye of the Great One is an oblong object, hovering freely inside the ring that tops the staff. It alternates between white and black and colors that seem to draw forth hideous images unbidden in your mind. A purple becomes a bruise on the face of a loved one, a green becomes gangrene on a limb to be severed.

The staff itself is about 7 feet long, carved of a black otherworldy stone and covered completely in carvings and script. At the top it splits into two thin stalks that curve around the eye in a twisted ring.

SUCCESS: Allows Arcana check as free action
Please note: anyone can make arcana checks untrained and you all have a minimum of +8 (level bonus).
[sblock=Arcana 15 = common knowledge] Artifacts are indestructible. Attacking the eye itself is not a good idea. Attacking the staff is probably your best bet.
EFFECT: DC for attack roll reduced[/sblock]
[sblock=Arcana 25]
You recall Z'nasrha saying The eye itself is indestructible, but even N'haraz can not call upon it's power if it is not in the proper setting.
Hmmm. Yes. The staff itself is a manipulator, if Giddis's "Theorem of Non-Transferant Indestructibility" is correct then the staff will be vulnerable to damage.

If Xlix the Unbowed was correct in his famous "Unspoken Speach" the only way to hold the Eye in that position and still access its power will be polarity runes.

Given the staff's head shape you think that three good strikes should be enough to damage the polarity field.
EFFECT: You know how many successes are needed. [/sblock]

[sblock=Arcana 30]
Yes, you can make out the inverted dimensionality rune's locations, right around the head in a classic cascade pattern. Despite the staff's solid construction they should be quite sensitive.
EFFECT: DC for attack roll reduced further
[/sblock]
ARCANA FAIL: No retry unless trained. Otherwise retry once (minor action).

[/sblock]PERCEPTION FAIL: Can retry again as a minor (no limit).
 
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industrygothica

Adventurer
Finally coming to his senses, Gharesh moves closer to the new servitors. "Death beckons you," he says calmly. He takes a deep breath then, and unleashes his fiery heritage as a huge cloud of flame pours from his mouth onto the servitors.

[sblock=Actions]Move to Q4 (moving at least 3 squares activates shadow walk, giving Gharesh concealment until the end of his next turn)

Curse two nearest AS in M6 M8 (both 4 squares away--L5 looks closer, but is actually 5 squares away)

Dragonbreath (includes +1 for Prime Shot class feature) (+19 vs. Ref/2d10+7 Fire; Close Blast 5)


Dragonbreath vs. L5, M6, M8 (1d20 19=20, 2d10 7=15, 1d20 19=31, 2d10 7=16, 1d20 19=39, 2d10 7=26)

If either or both of the cursed enemies fall, Gharesh will make use of his Rod of Corruption to curse every enemy within 5 squares of dead AS instead of taking the 17 temporary hp.[/sblock]
 

Dalamar

Adventurer
"Go back to where you came from!"
Darrak moves through the mucus cloud to be adjacent to the new slasher and swings his hammer at it, hoping to push it back through the portal.
[sblock=OoC]Move to W10, then Tide of Iron (1d20+18=26), don't think that hits, but
Damage (1d10+10=15) and push 2. 5 damage on miss. Slasher is marked by Darrak.

Save vs. Daze (1d20=9), which reminds me that Darrak is, indeed, dazed and thus unable to do this. So instead this will be a charge to W10, thus total attack is 27 vs. AC and damage is 15 plus Charge damage from Horned Helm (2d6=10), still 5 damage on a miss.

Somebody please get the daze off of Darrak! :erm:[/sblock]
 

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