nittanytbone
First Post
There are plenty of counters: A few ranks in tumble, the Spring Attack chain of feats, range weapons, reach weapons, spells, swarming the knight to use up all of his AoO, and so on. I think its fine.
Quartz said:If it's difficult terrain, then the knight can't take a 5' step.
Besides, why can't the barbarian use a reach weapon himself? Or a ranged weapon?
Merkuri said:Though personally, I doubt a knight would stoop that low, if you are focusing on roleplaying. The knight I'm currently playing considers the spiked chain a dishonorable weapon.
epochrpg said:Ah, then instead assume the knight in question were using an honorable lance and improved unarmed strike. The effect is the same-- he threatens a 10' radius around himself, without a 5' gap around himself.
Bagpuss said:It only works with a spiked chain (or when enlarged), because, while with a reach weapon you would still threaten the area they start in (making it difficult terrain) you only factor in difficult terrain penalties for squares you enter and not the ones you leave. Hence he could take a 5ft step towards you with no movement penalty, and thus not suffer an AoO and have his full attack. Which is why you need to threaten the square they start in and the one they intend to move into.
Bagpuss said:Also note Spring Attack defeats this combo.
Merkuri said:Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. (Each diagonal move into a difficult terrain square counts as 3 squares.) You can’t run or charge across difficult terrain.
That suggests, though it does not quite say it outright, that you count moving into a "difficult terrain" square as 2 squares. If the square you are moving into isn't difficult you count it as one normal square of movement.
Deset Gled said:"If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow."