D&D 3E/3.5 Knightfall's "Humanoids + Templates = Fun" Thread (Retired)

Pepé Le Pew (male sconse Brd4)
Small Monstrous Humanoid
Hit Dice: 4d6+4 (20 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 13 (+1 size, +2 Dex)
Attacks: bite +4 melee; or rapier +2 melee, or dagger +2 melee
Damage: bite 1d4-1; or rapier 1d6-1, dagger 1d4-1
Face/Reach: 5 ft. / 5ft.
Special Attacks: Musk, bardic music, spells
Special Qualities: Sconse traits, bardic knowledge
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 8 (-1), Dex 14 (+2), Con 13 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
Skills: Climb +3, Concentration +5, Disguise +6, Escape Artist +6, Hide +6, Intuit Direction +6, Jump +3, Move Silently +6, Perform (ballad, comedy, drama, harp) +5.
Feats: Two-Weapon Fighting, Weapon Finesse.

Climate/Terrain: Any land
Organization: Unique
Challenge Rating: 4
Treasure: Standard
Alignment: Chaotic neutral
Advancement: By character class

“Flirt.”

Pepé Le Pew has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent.

But like all great heroes, he has a flaw: his natural, er, "perfume." That musk stench has been known to make flowers wilt as he walks by. Buildings clear out the moment the amorous Pepé enters. But worst of all, that stench makes the ladies run away from Pepé in horror. (Love may be blind, but its ability to smell is fine.)

Combat
Pepé is a lover, not a fighter. However, he will fight to defend a lady’s honor, although his opponent will likely become annoyed and bored while Pepé grandstands.

Musk (Ex): Requires successful ranged touch attack at an opponent within 10 feet; Fortitude save (DC 14) negates; nausea for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.

Sconse Traits (Ex): See below.

Spells per Day: 3/3/0
Spells Known: 0th – Daze, ghost sound, prestidigitation. 1st – Charm person, cure light wounds, feather fall. 3rd – none.

Sconse Traits
-> +2 to Wisdom, -2 Charisma
-> Small size. +1 size bonus to AC and attack rolls, and +4 size bonus to Hide checks.
-> Darkvision 60 ft.
-> Musk (Ex): This attack requires a sconse to make a successful ranged touch attack at an opponent within 10 feet. Success means the target must make a Fortitude save (DC 10 + ½ the sconse’s HD + its Dexterity modifier) or be nauseated for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.
-> Natural Attacks: A sconse can bite for 1d4 points of damage.
-> Automatic Languages: Common and Sconse. Bonus Languages: Gnome, Halfling, and Goblin.
-> Favored Class: Rogue. A multiclass rogue’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
-> Level Adjustment: +0
 
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Knightfall1972 said:
Pepé Le Pew (male sconse Brd4)
“Flirte.”

Pepé Le Pew has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent.

Aghk! :eek: Run, Lidda, run!!
 

Mick, The Mouse (male roden Wiz5, Rog5)
Small Monstrous Humanoid
Hit Dice: 5d4+5 + 5d6+5 (41 hp)
Initiative: +2 (Dex)
Speed: 20 ft., climb 15 ft.
AC: 13 (+1 size, +2 Dex)
Attacks: By weapon +5 melee; or by finessed weapon +7 melee; or by weapon +7 ranged
Damage: By weapon
Face/Reach: 5ft. / 5 ft.
Special Attacks: Sneak attack +3d6, spells
Special Qualities: Roden traits, scent, evasion, familiar, uncanny dodge (Dex bonus to AC), spells
Saves: Fort +3, Ref +7, Will +7
Abilities: Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+2), Cha 14 (+2)
Skills: Bluff +8, Climb +6, Concentration +7, Craft (bookbinding) +10, Decipher Script +10, Diplomacy +8, Disguise +8, Hide +10, Knowledge (alchemy) +10, Knowledge (arcana) +10, Listen +4, Perform (comedy, dance) +4, Profession (boater) +9, Profession (scribe) +6, Sense Motive +8, Sleight of Hand +8, Spot +4, Scry +10, Spellcraft +10.
Feats: Alertness, Combat Casting, Craft Wand, [Scribe Scroll], Silent Spell, Weapon Finesse.

Climate/Terrain: Any land
Organization: Unique
Challenge Rating: 10
Treasure: Standard
Alignment: neutral good
Advancement: By character class

Mick, also known as The Mouse, is a member of a race of anthropomorphic mice known as the roden. Mick is best known for angering his former arcane master. (Something about endless buckets of water and animated brooms.) Now on his own, he has turned towards stealing from the rich and powerful and giving to the poor and helpless.

Mick uses his other talents to make an honest live for himself and is a excellent boater and scribe. He has a curios shop where he sells sturdy, blank, mundane books, as well as specially prepared, blank spellbooks. Most wizards and sorcerers know of his past and that, while he has potential, the roden prefers the life he leads now.

Combat
Mick doesn’t get into fight if he can help it. He isn’t a coward, just cautious. If cornered he is surprisingly agile and deadly.

Roden Traits (Ex): See below.

Scent (Ex): Mick can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.

Spells per Day: 4/4/3/2
Spells Memorized: 0th – Detect magic, light, read magic, resistance. 1st – Animate rope, comprehend languages, identify, unseen servant. 2nd – Daylight, knock, locate object. 3rd – Dispel magic, shrink item.

Roden Traits
-> -2 to Strength, -2 Dexterity, +2 Intelligence, +2 Wisdom.
-> Small size. +1 size bonus to AC and attack rolls, and +4 size bonus to Hide checks.
-> Darkvision 60 ft.
-> Scent (Ex): A roden can detect approaching enemies, sniff out hidden foes, and track by sense of smell. Range is 30 ft. If upwind, the range increases to 60 ft.; if downwind, it drops to 15 ft.
-> A roden gains a +2 racial bonus to Hide checks.
-> Automatic Languages: Common and Roden. Bonus Languages: Dwarf, Goblin, and Halfling.
-> Favored Class: Wizard. A multiclass roden’s wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
-> Level Adjustment: +0
 



Will we see the water fowl with the special attack: Verbal Assault, or the canid with epic goofiness....or the bardic cricket, or the elephant w/the flying template.....or mice that are were-horses & were-humans:D
 

NarlethDrider said:
Will we see the water fowl with the special attack: Verbal Assault, or the canid with epic goofiness....or the bardic cricket, or the elephant w/the flying template.....or mice that are were-horses & were-humans:D

I said STOP! Oh, godlessness!
 




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