Knightfall
World of Kulan DM
Pepé Le Pew (male sconse Brd4)
Small Monstrous Humanoid
Hit Dice: 4d6+4 (20 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 13 (+1 size, +2 Dex)
Attacks: bite +4 melee; or rapier +2 melee, or dagger +2 melee
Damage: bite 1d4-1; or rapier 1d6-1, dagger 1d4-1
Face/Reach: 5 ft. / 5ft.
Special Attacks: Musk, bardic music, spells
Special Qualities: Sconse traits, bardic knowledge
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 8 (-1), Dex 14 (+2), Con 13 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
Skills: Climb +3, Concentration +5, Disguise +6, Escape Artist +6, Hide +6, Intuit Direction +6, Jump +3, Move Silently +6, Perform (ballad, comedy, drama, harp) +5.
Feats: Two-Weapon Fighting, Weapon Finesse.
Climate/Terrain: Any land
Organization: Unique
Challenge Rating: 4
Treasure: Standard
Alignment: Chaotic neutral
Advancement: By character class
“Flirt.”
Pepé Le Pew has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent.
But like all great heroes, he has a flaw: his natural, er, "perfume." That musk stench has been known to make flowers wilt as he walks by. Buildings clear out the moment the amorous Pepé enters. But worst of all, that stench makes the ladies run away from Pepé in horror. (Love may be blind, but its ability to smell is fine.)
Combat
Pepé is a lover, not a fighter. However, he will fight to defend a lady’s honor, although his opponent will likely become annoyed and bored while Pepé grandstands.
Musk (Ex): Requires successful ranged touch attack at an opponent within 10 feet; Fortitude save (DC 14) negates; nausea for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.
Sconse Traits (Ex): See below.
Spells per Day: 3/3/0
Spells Known: 0th – Daze, ghost sound, prestidigitation. 1st – Charm person, cure light wounds, feather fall. 3rd – none.
Sconse Traits
-> +2 to Wisdom, -2 Charisma
-> Small size. +1 size bonus to AC and attack rolls, and +4 size bonus to Hide checks.
-> Darkvision 60 ft.
-> Musk (Ex): This attack requires a sconse to make a successful ranged touch attack at an opponent within 10 feet. Success means the target must make a Fortitude save (DC 10 + ½ the sconse’s HD + its Dexterity modifier) or be nauseated for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.
-> Natural Attacks: A sconse can bite for 1d4 points of damage.
-> Automatic Languages: Common and Sconse. Bonus Languages: Gnome, Halfling, and Goblin.
-> Favored Class: Rogue. A multiclass rogue’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
-> Level Adjustment: +0
Small Monstrous Humanoid
Hit Dice: 4d6+4 (20 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 13 (+1 size, +2 Dex)
Attacks: bite +4 melee; or rapier +2 melee, or dagger +2 melee
Damage: bite 1d4-1; or rapier 1d6-1, dagger 1d4-1
Face/Reach: 5 ft. / 5ft.
Special Attacks: Musk, bardic music, spells
Special Qualities: Sconse traits, bardic knowledge
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 8 (-1), Dex 14 (+2), Con 13 (+1), Int 11 (+0), Wis 14 (+2), Cha 12 (+1)
Skills: Climb +3, Concentration +5, Disguise +6, Escape Artist +6, Hide +6, Intuit Direction +6, Jump +3, Move Silently +6, Perform (ballad, comedy, drama, harp) +5.
Feats: Two-Weapon Fighting, Weapon Finesse.
Climate/Terrain: Any land
Organization: Unique
Challenge Rating: 4
Treasure: Standard
Alignment: Chaotic neutral
Advancement: By character class
“Flirt.”
Pepé Le Pew has all the qualities of a great lover. He is a born romantic. His enthusiasm knows no bounds. His ego is as big as a wizard’s tower. He showers the ladies with flowery come-ons, champagne, and gifts. He sings. He coos. He cajoles... all in an entrancing, exotic accent.
But like all great heroes, he has a flaw: his natural, er, "perfume." That musk stench has been known to make flowers wilt as he walks by. Buildings clear out the moment the amorous Pepé enters. But worst of all, that stench makes the ladies run away from Pepé in horror. (Love may be blind, but its ability to smell is fine.)
Combat
Pepé is a lover, not a fighter. However, he will fight to defend a lady’s honor, although his opponent will likely become annoyed and bored while Pepé grandstands.
Musk (Ex): Requires successful ranged touch attack at an opponent within 10 feet; Fortitude save (DC 14) negates; nausea for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.
Sconse Traits (Ex): See below.
Spells per Day: 3/3/0
Spells Known: 0th – Daze, ghost sound, prestidigitation. 1st – Charm person, cure light wounds, feather fall. 3rd – none.
Sconse Traits
-> +2 to Wisdom, -2 Charisma
-> Small size. +1 size bonus to AC and attack rolls, and +4 size bonus to Hide checks.
-> Darkvision 60 ft.
-> Musk (Ex): This attack requires a sconse to make a successful ranged touch attack at an opponent within 10 feet. Success means the target must make a Fortitude save (DC 10 + ½ the sconse’s HD + its Dexterity modifier) or be nauseated for 1d4 rounds. Only one target can be affected by the musk, and it can only be used once per day.
-> Natural Attacks: A sconse can bite for 1d4 points of damage.
-> Automatic Languages: Common and Sconse. Bonus Languages: Gnome, Halfling, and Goblin.
-> Favored Class: Rogue. A multiclass rogue’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.
-> Level Adjustment: +0
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