Krishnath
First Post
Oh, one more thing about the Kobold Challenge: The templates must be allowable (no vampire liches and the like), and they must be applied in order. 
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Anyways, here is a new half(outsider) to play with, the Flameling:
Flameling (Half-Elemental [Fire] Halfling)
Small Outsider (Fire, Halfling)
Hit Dice: 5d8 (22 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20'
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Shortsword +5 melee, Light Crossbow +9 ranged,
Damage: Shortsword 1d6-1, Light Crossbow 1d8
Face/Reach: 5'/5'
Special Attacks: Halfling traits, Spell-like abilities,
Special Qualities: Halfling traits, Outsider, Disease immunity, Fire subtype, Poison resistance,
Saves: Fort +5 (+1), Ref +10 (+1/+2), Will +5 (+1)
Abilities: Str 8, Dex 17, Con 10, Int 13, Wis 11, Cha 13,
Skills: Balance +11, Climb +7, Hide +15 (+4), Jump +11, Listen +8, Move Silently +11, Search +9, Spot +8, Tumble +11,
Feats: Improved Initiative, Lightning Reflexes,
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class
LA: +4
Flamelings are the result of the unlikely pairing of a halfling female and an efreeti male.
Flamelings look much like their mothers side of the family, at least in size, temperament and general shape, but they have red skin that is hot to the touch, hair that resembles flames, and eyes that burn with supernatural flame.
Even though the flamelings in general are loners, they are a friendly bunch that do not judge a person by race or religion. Flamelings often find employment as acrobats, and this is something they excel at.
Flamelings speak common, halfling, and ignan in bright crackling voices.
Combat:
Flamelings prefer ranged combat, and will usually initiate combat with a bolt from their crossbows, followed by ranged fire from their Produce Flame or Flaming Sphere abilities. If engaged in melee, they will usually start of with Burning Hands before resorting to their swords. If seriously outnumbered the flameling will try to flee.
Halfling Traits: See your MM or PHB.
Spell-like Abilities (Sp): 1/day - Burning Hands, Flaming Sphere, and Produce Flame, These are as the spells cast by a 5th level sorcerer. Save DC: 11 plus spell level.
Outsider: Cannot be raised or ressurected, although a Wish or Miracle spell can restore it to life. Proficient with all simple and martial weapons. Darkvision 60',
Fire Subtype (Ex): Fire immunity, gets a -10 resistance penalty to saves against cold spells and effects.
Poison Resistance (Ex): Flamelings get a +4 racial bonus on saves against poison.
Flameling Characters:
Flamelings favor the rogue, sorcerer, or wizard class (pick one), and most Flameling leaders are Rogue/Sorcerers or Rogue/Wizards. Flameling clerics always worship a deity that grants access to the fire domain.
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Please tell me what you think.

-
Anyways, here is a new half(outsider) to play with, the Flameling:
Flameling (Half-Elemental [Fire] Halfling)
Small Outsider (Fire, Halfling)
Hit Dice: 5d8 (22 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20'
AC: 15 (+1 size, +3 Dex, +1 natural)
Attacks: Shortsword +5 melee, Light Crossbow +9 ranged,
Damage: Shortsword 1d6-1, Light Crossbow 1d8
Face/Reach: 5'/5'
Special Attacks: Halfling traits, Spell-like abilities,
Special Qualities: Halfling traits, Outsider, Disease immunity, Fire subtype, Poison resistance,
Saves: Fort +5 (+1), Ref +10 (+1/+2), Will +5 (+1)
Abilities: Str 8, Dex 17, Con 10, Int 13, Wis 11, Cha 13,
Skills: Balance +11, Climb +7, Hide +15 (+4), Jump +11, Listen +8, Move Silently +11, Search +9, Spot +8, Tumble +11,
Feats: Improved Initiative, Lightning Reflexes,
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Usually Neutral
Advancement: By character class
LA: +4
Flamelings are the result of the unlikely pairing of a halfling female and an efreeti male.
Flamelings look much like their mothers side of the family, at least in size, temperament and general shape, but they have red skin that is hot to the touch, hair that resembles flames, and eyes that burn with supernatural flame.
Even though the flamelings in general are loners, they are a friendly bunch that do not judge a person by race or religion. Flamelings often find employment as acrobats, and this is something they excel at.
Flamelings speak common, halfling, and ignan in bright crackling voices.
Combat:
Flamelings prefer ranged combat, and will usually initiate combat with a bolt from their crossbows, followed by ranged fire from their Produce Flame or Flaming Sphere abilities. If engaged in melee, they will usually start of with Burning Hands before resorting to their swords. If seriously outnumbered the flameling will try to flee.
Halfling Traits: See your MM or PHB.
Spell-like Abilities (Sp): 1/day - Burning Hands, Flaming Sphere, and Produce Flame, These are as the spells cast by a 5th level sorcerer. Save DC: 11 plus spell level.
Outsider: Cannot be raised or ressurected, although a Wish or Miracle spell can restore it to life. Proficient with all simple and martial weapons. Darkvision 60',
Fire Subtype (Ex): Fire immunity, gets a -10 resistance penalty to saves against cold spells and effects.
Poison Resistance (Ex): Flamelings get a +4 racial bonus on saves against poison.
Flameling Characters:
Flamelings favor the rogue, sorcerer, or wizard class (pick one), and most Flameling leaders are Rogue/Sorcerers or Rogue/Wizards. Flameling clerics always worship a deity that grants access to the fire domain.
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Please tell me what you think.
