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Knightmares Of Khorvaire OOC

Guys, you may want to check out the Rogue's Gallery thread as well, because I decided to keep a running tally of the magical items the party has at it's disposal in the opening post of the thread. This way you guys will always know what you have available to yourselves (since I had completely forgotten for example that DarkMater had a wand of cure light wounds that he could have been using all along).

That being said... Tor L Tha, I will allow you to make a few changes to your magic items if you wanted, because for example to exchange your 10 scrolls of acid splash (worth a total of 125 gp) for perhaps some other scrolls... ones that might be more useful to you. Because to be honest, I see barely any time when you'll need to cast a spell that does 1d3 points of damage, let alone 10 times... especially when using your shortbow does twice that amount. Now granted having a couple might be useful on the off-chance you run into some trolls or something... but 10 of them I think is overkill. For every 2 acid splash scrolls you exchange you can get a scroll of a 1st level spell, which for you would be more useful (things like Jump, Silent Image, Charm Person, Animate Rope etc.). By the same token, the group right now has 18 potions of cure light wounds (6 from Luthal, 12 from Zook) worth 900 gp, which again if you want to exchange for some other items, I'll allow it. I don't know why I've waited until now to really get a look at the group's magical items (probably just because we're reaching a point where the group will probably start acquiring more items), but you guys have a lot of a small group of items as opposed one or two of many different things. Especially with the group having no wizard or sorcerer... Zook is your only link to any sort of arcane magic support.

Let me know if you want to make any changes, and I'll change the Rogue's Gallery chart to reflect that. Thanx!
 

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Oh, and Bobitron, I forgot to answer your other question... yes, if you have a 0 in spells at 4th level, you gain a spell for your high wisdom. So you have 1 spell a day right now.
 

Actually, update complete. That took less time than I expected. :lol:

I took the Die Hard feat, and spread the skill points around pretty evenly.

Edit:

DEFCON 1 said:
Oh, and Bobitron, I forgot to answer your other question... yes, if you have a 0 in spells at 4th level, you gain a spell for your high wisdom. So you have 1 spell a day right now.

I'll add that in later, thanks. As well as my new hp.
 

Scroll of Acid Splash (10 uses) -> sell all
Scroll of Detect Poison (3 uses) -> sell 2
Scroll of Ghost Sound (5 uses) -> sell 4
Potion of Cure Light Wounds (18 uses) -> sell 8
Scroll of Read Magic (4 uses)-> sell 3

this is what i want to do. Having opportunity to buy some lvl 1 lvl 2 scrolls
if we are permitted, and darkamster, bobbitron agree i want to take max rank in use magic device (i think actually it is 6 if not this is higher at lvl 5) and buy some scrolls that will benefit us all in combat.

Up to which scroll lvl can a lvl 5 rouge cast???

is it possible to make a rouge/wizard?


About a 4th player. I would love to have some new around in this game :D
if a wizard/sorcerer even better.
 

Tor L Tha, if you'd like to change your 5th level you just gained to wizard or sorcerer, I have no problems with that. You can't swap over more levels since you've already been established as a 4th level rogue, but your newly gained level can be switched over to wizard or sorcerer if you'd like. If you choose to do this, then all your magical scrolls will be able to be used no problem.

However, if you stick with 5th level rogue, here's what you'll need to do. First off, if you want to max out Use Magic Device, then you'll need to use 8 of the 10 skill points you just gained for 5th level to raise Use Magic Device. Your max rank in UMD is 8. So if you've already distributed points for your 5th level gain, you'll need to go back in and take away some points to move your UMD to 8.

Next, to cast spells from scrolls using UMD, you first need to make a Decipher Spell check, which is 25 + spell level. This deciphering can be done at any time (thus before combat begins if you'd like). Once you decipher it, it's always deciphered and you are nowready to cast that spell at any point in the future.

Then, when you want to actually cast the spell (during combat or whenever) you need to attempt to Use The Scroll, which is a check of 20 + the caster level of the spell you are trying to cast. In other words a 21 for 1st level spells, 23 for 2nd level spells, 25 for 3rd level, 27 for 4th level and so on. You also need to have high enough primary ability score (in this case INT) to cast the spells like a normal spellcaster does. Since you have an INT of 14, you can only cast up to 4th level spells.

Finally, to make the math easier... selling 10 acid splash scrolls, 2 detect poision scrolls, 4 ghost sound scrolls, and *2* read magic scrolls (18 scrolls total) give you 18 x 12.5gp = 225 gold pieces for them. Thus you can then buy either 9 1st level scrolls, or 1 2nd level scroll and 1 to 3 1st levels (depending on the price of the 2nd level scroll).

I'll hold off on selling the cure light potions until you've all decided what you want to do with the scroll situation first.
 

DEFCON 1 said:
Then, when you want to actually cast the spell (during combat or whenever) you need to attempt to Use The Scroll, which is a check of 20 + the caster level of the spell you are trying to cast. In other words a 21 for 1st level spells, 23 for 2nd level spells, 25 for 3rd level, 27 for 4th level and so on. You also need to have high enough primary ability score (in this case INT) to cast the spells like a normal spellcaster does. Since you have an INT of 14, you can only cast up to 4th level spells.

would it not bee easier, and im thinking on successful dice rolling, to make zook a roughe-sorcerer/wizard?

what kind of rolling would i need to successfully use a scroll let say lvl 2 and 3?
 

Zook don't forget that even if you want to cast a 2nd or 3rd level scroll with 1 level of wizard you need to roll a spell caster check. For example to cast a fireball written by a 5th level wizard you would need to beat a DC of 6(5+1) with a roll adjusted by your level +1 failure to do so could results in a mishaps. If the scroll was written by a 10th level then you would need to beat 11 (basically you would have 45% of failure).

Unless you are planning to put a lot of level in wizard I think maxmising UMD is a better choice as you go up in level and that we need higher and higher spell level. Plus you won't lag in Sneak Attack and other cool rogue ability for a bunch of 1st level spell.
 

I checked you character with a Charisma of 10 UMD might not be worth it. I would have to do more math and I don't have time now. Of course you will have to take a skill focus feat or something like that to compensate, 5 ranks in decipher script could also be beneficial to decipher the scroll, to gain the synergy bonus.

I guess taking a level of wizard is the easiest route, but migth only weakens your character as we go up, if you don't take a prestige class combining your two ability.
 

Thanks Darkmaster.

I will take use magic device +8
deciper script +2

loosing the spot skill, I don't thinks it matters, bobitron compensates :cool:

Let's see if we can get that door.... I got a rope + grappling hook. take it in consider it.
I write it IC too.

updating rg.
 

Just fyi... I went ahead and made a couple magic item swaps like we talked about... giving you some items that might prove useful to you all. For the scroll swaps, you picked up scrolls of Locate Object, Detect Secret Doors, and Comprehend Languages, and for 3 cure light potions I gave you a Jump potion and 2 Magic Weapon potions (since right now Luthal is the only one with a magic weapon and it's on his minor axe).
 

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