FrankTrollman
First Post
The thing I really don't like is the fact that it comes up way too often for large creatures. I mean, when two gargantuan creatures are fighting each other they totally smack each other so far that they never get to full attack - it's just charge-bounce.... charge-bounce.
The amount of damage required should be an absolute based on the size of the target. Remember that bigger creatures have more hit points and inflict more damage in melee.
So it should only take like 5 points of damage to knock back a rat - which means that humans with baseball bats should be able to do it. But it should take more than 5 points of damage to throw a human around - thereby ensuring that giant octopusses don't simply throw everyone all over the place.
Once you are in the range of knocking someone back, you should get +1 to your knock-back roll for every five points you exceed the knockback threshhold - so devastating attacks do send people flying and powerful normal sized creatures can potentially do them.
On the sneak attack knock back problem - how about discounting any and all "precision based damage"?
-Frank
The amount of damage required should be an absolute based on the size of the target. Remember that bigger creatures have more hit points and inflict more damage in melee.
So it should only take like 5 points of damage to knock back a rat - which means that humans with baseball bats should be able to do it. But it should take more than 5 points of damage to throw a human around - thereby ensuring that giant octopusses don't simply throw everyone all over the place.
Once you are in the range of knocking someone back, you should get +1 to your knock-back roll for every five points you exceed the knockback threshhold - so devastating attacks do send people flying and powerful normal sized creatures can potentially do them.
On the sneak attack knock back problem - how about discounting any and all "precision based damage"?
-Frank