Olgar Shiverstone
Legend
There's a simple fix:
Knocked Prone. Save ends.
Knocked Prone. Save ends.
Olgar Shiverstone said:There's a simple fix:
Knocked Prone. Save ends.
I know players don't want their PCs to be knocked down, made small (treated like a rubber ball).jmucchiello said:I think I'm most disappointed that they made all these changes to make combat more cinematic but didn't fix (or relegated to feats) some standard features. Any ability that knocks someone down should have a DC after it (from the giant article: on a hit, the target is pushed 2 squares and knocked prone) and the DC should be the necessary Str or Dex roll to avoid falling:
and knocked prone (DC 30)
Anyone making the strength check just does not fall. Anyone making the Dex check perhaps flips out of the way or kips up immediately.
DC would be size, str and level based (but I don't know how to guess at this for 4e, yet).
Celebrim said:I understand the 4e model, but the rat 'fink' DM in me sees those movement forcing effects as 'save or die' without the save.
Whoops, you've been knocked into the spiked pit.
Whoops, you've been knocked off the bridge.
Whoops, you've been knocked off the ziggurat.
Whoops, you've been knocked off the tower.
Whoops, you've been knocked down the stairs.
Whoops, you've been knocked into the acid.
Whoops, you've been knocked into the whirlpool.
Whoops, you've been knocked over the waterfall.
Whoops, you've been knocked into the boiling tar.
Whoops, you've been knocked into the superheated geyser pool.
Whoops, you've been knocked into the piranna infested river.
Whoops, you've been knocked off the boat.
Whoops, you've been knocked off the sky ship.
Whoops, you've been knocked off the cliff.
Whoops, you've been knocked into the lava.
Even, whoops, you've been knocked prone into the scorpion swarm.
If these are fairly typical locations in my campaign (and they are), then I think you can see why I think players deserve a save vs. these sort of movement conditions. In fact, as I play it now, players generally get two saves to avoid being moved even after being hit. The first to stand firm and the second to grab on to something before falling off. That way I can have fights on the rope bridge, in the canoe, on the flowstone above the icy cold pool, in the geyser filled chamber, on the scaffolding where the temple is being constructed, on the floating logs in the saw pond, on the narrow stairs to the hermitage and all the other dangerous locations my combats tend to occur in. People still end up falling off things, but its not an automatic thing for either the PC's or the monsters.
D'karr said:Well, I don't see much of a problem as most forced movement can not force you into a location you could not move normally.
And in the cases we have seen any forced movement that would put you into such a location usually allowed a save. We saw this with Escape from Sembia.
I'm not really too worried.