Renaissance Man
First Post
Forgive me if this subject has been covered before. One of my players, thinking himself clever, has made the study of monsters an integral part of his character's background. He is clearly bent on metagaming - a nasty habit, but one which I think can be regulated. To that end, I have drafted the following:
Knowledge (monsters) (Int; Trained only)
Check: DC 10 - really easy questions; i.e., that which is common knowledge (DM's discretion)
DC 15 - basic questions within area of expertise (see below); i.e., physical description, relative toughness, special qualities, preferred habitat and organizational habits, etc.
DC 20 to 30 - really tough questions within area of expertise; i.e., specific attributes (HD, AC, etc.) - rendered into terms that the character would comprehend, of course.
Special: the player must specify the type of monster (as per the ranger's list of favored enemies) as his area of expertise when the skill is selected. Skilled checks (DC 15 and above) can only be attempted for monsters within the character's area of expertise. The player can select a new type of monster for every five skill ranks he has in this skill.
Does anyone else use something similar? If so, how has it played out in your game?
Knowledge (monsters) (Int; Trained only)
Check: DC 10 - really easy questions; i.e., that which is common knowledge (DM's discretion)
DC 15 - basic questions within area of expertise (see below); i.e., physical description, relative toughness, special qualities, preferred habitat and organizational habits, etc.
DC 20 to 30 - really tough questions within area of expertise; i.e., specific attributes (HD, AC, etc.) - rendered into terms that the character would comprehend, of course.
Special: the player must specify the type of monster (as per the ranger's list of favored enemies) as his area of expertise when the skill is selected. Skilled checks (DC 15 and above) can only be attempted for monsters within the character's area of expertise. The player can select a new type of monster for every five skill ranks he has in this skill.
Does anyone else use something similar? If so, how has it played out in your game?