Bill Zebub
“It’s probably Matt Mercer’s fault.”
"Math whiz" was shorthand for people who have enough grasp of probability to know how to optimize characters.
This strikes me as, "the DM doesn't tell us anything, so we have to keep asking questions." I hope that's not the case. A conversation or two with the right NPCs should yield most such information without more than a check or two.This is them asking for rolls, seeking more details for the adventure. I'm not locking content behind "do you recognize who this dude in the fressco is?"
Instead, this is them trying to figure out as much as possible about who the dude is, what's the name of his weapon, what military tactics did he use, what monsters were part of his army, etc. All them trying to slurp up whatever potential clues there are for what's coming up later.
Nailed it!Don't ask for the "skill check." Those don't exist in D&D 5e anyway.
Ask for the ability check (e.g. "Make an Intelligence check, DC 20."). Then let the player apply whatever skill proficiency they think is relevant, based on what they described . . .
"Math whiz" was shorthand for people who have enough grasp of probability to know how to optimize characters.
So they have proficiency in a skill?
Even if some people are better at tactical aspects of D&D combat, their success is still ultimately filtered through a random number generator. Shouldn't the same apply to people good at BSing and social interactions?No, I didn't mean that optimizers are better at social interactions, I meant they have advantages in some areas of the game, primarily combat. (If you want to argue that some people aren't simply much better at knowing how to build and use characters that are better at combat then we should probably just terminate this discussion.).
I don't see why it's ok for some people to be better at one aspect of the game (math:combat) but it's not ok for other people to be better at other aspects (bs'ing:social).
I acknowledge that some people ignore dice outside of combat,
Perhaps you don't see it because players who aren't good at extemporaneous acting don't stick with your game.
What I'm hearing is "If the game is based on skill then people without skill will be disadvantaged."
Which is fine as an argument. I just don't want to play a skill-less game based purely on RNG.
And I think that's the second biggest divide in the RPG community. (The first being, of course, about inclusivity.)
No, I didn't mean that optimizers are better at social interactions, I meant they have advantages in some areas of the game, primarily combat. (If you want to argue that some people aren't simply much better at knowing how to build and use characters that are better at combat then we should probably just terminate this discussion.).
I don't see why it's ok for some people to be better at one aspect of the game (math:combat) but it's not ok for other people to be better at other aspects (bs'ing:social).
Even if some people are better at tactical aspects of D&D combat, their success is still ultimately filtered through a random number generator. Shouldn't the same apply to people good at BSing and social interactions?
I think we've stated our opinions, I don't see anything else to add here.