FrozenNorth
Hero
This doesn’t bother me. For one thing, I only ask for a skill check if the skill has a chance of working. So often, there are a maximum of two checks that apply. Second, I often gate Knowledge-type skills behind proficiency, which also limits the amount of rolls.NOTE: I am not locking required stuff behind a check. My players are trying to get supplemental lore, figure out ways to get advantages in future events, etc. Locking stuff behind a binary win/lose roll is bad. I am not endorsing it or describing it here. Thank you for your concern.
As a DM, I hate this chain of players asking to do skill check after skill check.
Part of this is on me, as a DM. (Does that DC really need to be a 25 for a Tier 1 character?)
So I understand this is players trying to get past a check. (And yes, yes, don't lock too much of the game behind DC checks. This is for supplemental or bonus content rolls.) But it slows down play terribly.
Instead of, potentially, the wizard rolling every single intelligence skill when faced with a problem, would it make more sense to just give them advantage on their roll if they have relevant skills above a certain level?
What would be the mathematical impact of implementing this?
Thanks for your feedback.
I really don’t see the difference between: the Rogue tries to pick the lock on the box with thieves’ tools, fails, so the fighter tries to force it open with Strength, fails, so the barbarian smashes it with an axe.
And.
While in the temple of Artemis, the party comes across some symbols that are clearly having a magical effect. When the clerics fails their Religion check, the wizard attempts an Arcana check (often at a higher DC).