Plaguescarred
Hero
I'm fine with knocking a creature out only on melee attacks.
Knockouts
After the killing blow, must make a DC 12 INT Check to avoid accidentally killing enemy. If using a bludgeoning weapon, this is made at Advantage.
Well archers - unless they can talk the DM into letting them have Green-Arrow boxing-glove arrows or something - casters can always just prep Sleep or other non-lethal spells.Re-reading the Basic PDF, it occurs to me that it specifically calls out that only melee attacks can be changed from lethal to non-lethal.
From a narrative and perhaps even 'realistic' standpoint, this makes sense to me. But poor archers and spellslingers...
4e took it a bit further in that you didn't have to declare non-lethal until you dropped an enemy. I'd let players get away with describing things other than a KO, as well. Like the old disarmed-with-your-blade-to-his-throat or frozen into place with a mere ray of frost, or whatever. Nothing wrong with a little creativity.Has anyone hand-waived this rule for their own campaigns? I know 4e basically did this.
As you're the DM, you are entirely within your rights to let players KO (or otherwise defeat in a cartoonish way) regardless of the type of attack. Not just because 5e says "Rulings not Rules" somewhere, but because absolutely nothing stops you from doing so, with any ed, or any system.Reason I ask is because I'm running a game with a decidedly lighter, cartoonish tone but where bad things can and do happen (kinda Ghostbusters-y in tone) and it just seems a shame that half our team can no longer effectively KO opponents... like how a simple Ray of Frost turns our timid Halfling into a cold-blooded killer.