Herobizkit
Adventurer
Re-reading the Basic PDF, it occurs to me that it specifically calls out that only melee attacks can be changed from lethal to non-lethal.
From a narrative and perhaps even 'realistic' standpoint, this makes sense to me. But poor archers and spellslingers...
Has anyone hand-waived this rule for their own campaigns? I know 4e basically did this.
Reason I ask is because I'm running a game with a decidedly lighter, cartoonish tone but where bad things can and do happen (kinda Ghostbusters-y in tone) and it just seems a shame that half our team can no longer effectively KO opponents... like how a simple Ray of Frost turns our timid Halfling into a cold-blooded killer.
I guess I could just call it "Superhero rules on" - as long as the players check on the enemies after they've fallen, they live, otherwise they don't...?
Thoughts?
From a narrative and perhaps even 'realistic' standpoint, this makes sense to me. But poor archers and spellslingers...
Has anyone hand-waived this rule for their own campaigns? I know 4e basically did this.
Reason I ask is because I'm running a game with a decidedly lighter, cartoonish tone but where bad things can and do happen (kinda Ghostbusters-y in tone) and it just seems a shame that half our team can no longer effectively KO opponents... like how a simple Ray of Frost turns our timid Halfling into a cold-blooded killer.
I guess I could just call it "Superhero rules on" - as long as the players check on the enemies after they've fallen, they live, otherwise they don't...?
Thoughts?