D&D 5E [Kobold Press] Deep Magic 2 for 5E Kickstarter is Live!


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So. Many. Stretch Goals!!!
We’re just over halfway through this Kickstarter, and the more than 7,000 backers have unlocked SO. MANY. STRETCH GOALS!
Let’s take a look at everything that's been unlocked so far…

Grimoires​

Similar to the Ignices: Chronicle of Flame found in the Deep Magic, Volume 2 pyromancy preview, these grimoires are fabled magic items, which are items that grow in power as your character grows in level.
  • Book of the Dead – A grimoire for spellcasters with an interest in necromancy.
  • Infernal Grimoire – A grimoire for spellcasters seeking fiendish power.
  • Mythos Codex – A grimoire oozing with forbidden knowledge and the corrupting touch of eldritch beings.

NPCs​

Several NPC spellcasters of varying power levels to challenge (or aid) PCs of any level.
  • Archdruid
  • Bard
  • Bard Maestro
  • Frost Mage
  • Mage Apprentice
  • Pyromancer
  • Master Alchemist

Random and Reference Tables​

More tables for those who love reference tables and randomly determining outcomes or for those who need a quick name or idea for the next session.
  • Chaos Magic – An expansion on the Chaos Magic table found in Deep Magic, Volume 1. This table will not appear in Deep Magic, Volume 2.
  • Familiar Reference – A reference table of all the familiars found in both Deep Magic books and in the Kobold Press monster books.
  • Magical Descriptions – A table of descriptions for spells and other magical occurrences.
  • Magical Encounters – A table of short encounters featuring spellcasters and magical creatures.
  • Magical Location Names – A table for giving any magical location that perfectly eldritch name.
  • Potion Effects – A table of descriptions for random side effects of drinking potions.
  • Tome Names – A table of names to make every tome sound ancient, dangerous, or mysterious.
  • Spellcasting NPC Names – A table for naming any NPC capable of casting spells.
  • Villain Magical Schemes – A table of short descriptions of villainous schemes by spellcasters to spark inspiration for your next game.

Subclasses​

You unlocked four new subclasses that will go into Deep Magic, Volume 2.
  • Bardic College of Fortune – A college that teaches the bard how to manipulate luck.
  • Cleric Divine Domain: Saint’s Domain – A domain that includes themes of sacrificing the self for the greater good.
  • Wizard Arcane Tradition: Fey Wizard – An arcane tradition focused on using the catalogue of tricks employed by fey creatures.
  • Wizard Arcane Tradition: Vril Tradition – An arcane tradition that unlocks the forbidden art of vril manipulation, harnessing the potent force that flows through the veins of all spellcasting creatures.
See the rest of the unlocked stretch goals ...

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Whizbang Dustyboots

Gnometown Hero
I really like the spread of spellcasting NPCs we're seeing here. Every book should provide a bunch of practical NPCs to use in games, instead of a lot of weirdos that seem interesting but won't be used more than once or twice, if ever.
 

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New Sneak Peek: Epic and Legendary Magic Art!​

In today's sneak peek, we're showing off some fun new art for a section of the Magic in Your Campaign chapter of Deep Magic, Volume 2. This chapter will give information for different ways you can use magic in your campaign, such as new magical downtime rules, tools for creating exciting magical villains, and guidance on customizing spells. The Epic and Legendary Magic section of this chapter provides an overview of ways to incorporate high-level spellcasting and top-tier magic items in your RPG storytelling.

Find out more!
 

Derewander

Explorer
Supporter
Thanks for Updates and Backed!
The only thing that might be hard to forgive you, is that I have to wait till October to get my hands on it. :cool:
 


Dice Soon…? And Miniature Painting Stream!​

Today’s update gives a bit more information about the dice mentioned in the next stretch goal, and it talks about the miniatures mentioned in an earlier update.

So Close to Dice!
The next stretch goal is at $750k for Deep Magic-themed dice, and we are so close to unlocking it! Our partner for creating these dice, Fanroll, was kind enough to send us some pictures to give us an idea of how the dice would look if the stretch goal was unlocked. We thought these pictures were too beautiful to keep from you, so here’s a sneak peek of what the dice will look like, if we unlock the stretch goal!

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Dice Not Your Thing but Miniatures Are?​

Check out our earlier update about the Deep Magic miniatures for more information about the Frost Mage and Pyromancer miniatures. If you want to see these two miniatures “in the flesh,” Broken Anvil Miniatures, the geniuses behind the miniatures, will be hosting a stream on Wednesday, February 15th, at 12 PM Pacific on their Twitch Channel.

Live from Broken Anvil Miniatures HQ is a full paint-along stream featuring our exclusive Deep Magic 1 + 2 sculpts! Come join Head Studio Painter, Josh Davis, as he lets the chat vote on which miniature to paint fully on stream. Feel free to ask questions, get tips and tricks, or sit back and relax as the minis come to life.

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Reynard

Legend
Regardless of anything else, the success of this Kickstarter suggests to me that 5E has A LOT of life left in it from a consumer standpoint. Normally, being a year or so out from a "new edition" would mean this sort of thing barely peters along.

That isn't necessarily good news from my personal perspective, but a lot of folks are going to be very happy.
 

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Two Days to Go! Let's Paint Minis!​

Wow, it’s been almost a month since this Kickstarter launched, and we have just two days to go before it ends. Help us spread the news of Deep Magic far and wide, and let’s see if we can hit the last few stretch goals before the end!

Miniatures Painting Stream​

As a friendly reminder, our miniatures partner, Broken Anvil Miniatures, is doing a live stream today at 12 PM Pacific where their head studio painter paints one of the Deep Magic miniatures. Join them on their Twitch Channel, on their Facebook, or on their Youtube Channel to vote on which miniature their master painter brings to life!

https://www.kickstarter.com/projects/deepmagic/deep-magic-2-spellcasters-emporium-for-5th-edition-games/posts/3731820
 





We have ONE DAY left of this Kickstarter!
$800,525 so far!
8,888 backers and still counting!

In the last two weeks, you’ve unlocked:

  • Hedge Magic: A new style of magic inspired by the Hedge Magic subsystem introduced in our Tome of Heroes. This style will complement a PC using the Hedge Magic subsystem, but Tome of Heroes will not be required for a PC to use or enjoy the Hedge Magic style.
  • Additional Art: Now we can add even more art to the book, this time of cauldrons, magic circles, magical braziers, and more!
  • Spellcasting NPC: We’ll add an ancient dragon mage NPC to the magical NPCs going into Deep Magic, Volume 2!
  • Fire, Ice, and Witch Dice by Fanroll: We’ll commission Fanroll to create fire and ice dice sets and a special, bubbling brew-themed, liquid-core d20. You can check out the sneak peek about these dice in this earlier update.
  • Backer Spells: We will now be able to include 60 backer spells in Deep Magic, Volume 2.
  • Random Magic Tables: You unlocked two new random tables for generating even more fun effects in your game!
This is your last chance to show your friends, neighbors, GMs, and even total strangers our sparkling, fiery, shadowy, fey-powered, and witchy tome of magical knowledge (true name: Deep Magic, Volume 2)! Let’s see if we can hit another stretch goal before the Kickstarter ends.

Designing Spells AMA on Discord​

We will post the full “how to submit your spell” guidelines on Saturday, February 18th, but some of the Deep Magic team will be available this Friday, February 17th, at 4pm Pacific for an ask-me-anything on the Kobold Press Discord. This AMA will answer questions about what makes a spell fun, how to design a good spell, and any other burning questions you have on spell design. If you’re planning to submit a spell, be sure to join us! If you can’t make it live, be sure to check out the VOD on our Youtube Channel next week.

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Whizbang Dustyboots

Gnometown Hero
Can someone explain to me how styles of magic differ from subclasses? My wife is pumped for the ToM2 witch (we have kludged together a witch she's not thrilled with) and I'm curious how that might interact with the magic styles like hedge magic.
 

Can someone explain to me how styles of magic differ from subclasses? My wife is pumped for the ToM2 witch (we have kludged together a witch she's not thrilled with) and I'm curious how that might interact with the magic styles like hedge magic.
In some previous KP products they've had feats or feat chains for runic or hieroglyphic or angelic etc magic that gave magical or quasi-magical effects, and some spells that come tagged as belonging to one style of magic or another (from memory, there's no particular special rules around accessing them and they just get added to class spell lists as normal, but it does aid in being thematic). This is stuff that's intended to make sense as an in-world magical tradition, not be an entirely new mechanical toolkit for character building.

To be honest, none of these mechanics have really ever hit the mark for me. The feats tend to be underpowered (and in 5e PCs find feats so scarce that they're unlikely to be able to delve deep into a feat chain anyway) although if Black Flag changes the feat/ASI rules this may change. And KP spells generally trend a bit underwhelming too. Not to say they're all underpowered - when you release 700 spells in a single product like they did in Deep Magic 1 there's going to be some good options, and even some wildly overpowered ones. But they do trend towards the lower end of the spectrum.

Labyrinth magic was one i really liked the sound of, for instance. It's been released in slightly different forms in several products, and there's now cleric, sorcerer, and wizard subclasses for it, and a dozen-odd spells if you want to lean hard into the theme. But most of the spells are underwhelming in terms of power, and many of them (and the subclass features) are about enhancing your horn attacks. Which is a) not great if you're not a minotaur, and b) not a healthy strategy for wizards and sorcerers who probably want to stay out of melee combat. So it's a bit of a head-scratcher really.
 

Whizbang Dustyboots

Gnometown Hero
Labyrinth magic was one i really liked the sound of, for instance. It's been released in slightly different forms in several products, and there's now cleric, sorcerer, and wizard subclasses for it, and a dozen-odd spells if you want to lean hard into the theme. But most of the spells are underwhelming in terms of power, and many of them (and the subclass features) are about enhancing your horn attacks. Which is a) not great if you're not a minotaur, and b) not a healthy strategy for wizards and sorcerers who probably want to stay out of melee combat. So it's a bit of a head-scratcher really.
Clearly you're not running enough minotaur eldritch knights in your game! ;)
 

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