Maxperson
Morkus from Orkus
There's nothing "technical" or "stolen" about it. My entire premise is based on disposable income. That doesn't limit itself to 40+ no matter how badly you want to Red Herring it in that direction.So 40+ then? So you're essentially doing a "stolen valour" when talking about being 35+, let alone 25+. I guess it's "technically correct, the best kind of correct" lol.
In the 25-29 range I see people making enough extra to start affording D&D books. Not all of them, but more than a few. Besides, if you are now arguing that you have to be 30+ to afford D&D books, you are making my point even stronger. So sure, let's remove 25-29 from those able to really afford to buy D&D books.Also, you think people in their 20s are "making decent money", what planet are you living on? People in their 20s are relatively poorer than they have been for decades, due to the incredible issues with housing costs (both renting and buying), energy costs, and food costs - and even if we ignore the latter two as being more recent, people in their 20s now do not have the significant disposable income that people in their 20s had when you were in your 20s.

As a parent and friend to many parents, kids don't get $30+ a week for allowance. At least not very many.Hundred+ dollars per month - and that's actually about average for the US - last actual survey I saw (as opposed to guidance on what kids "should" get) said the average as $30/week - though I imagine that's probably quite unevenly split between high-income and low-income families.
Suggestions that I see range from .50 to $2 per year of age, so a 16 year old would get $8-$32, with $32 per week being from families with quite a bit extra to spend. I also see from a NY times article that 80% of the 66% of parents that give an allowance, don't give an allowance. They have their kids work for the money by doing chores(5 hours a week on average, so paying kids about $6/hour), which isn't an allowance. So if we look at it, only 13.2% of kids actually get an allowance.
Regardless, even if we assume $30 a week as an income for a teenager, there are still books, games, movies, amusements parks, video games and more for them to spend money on in addition to D&D. $120 a month is piddly when it comes to disposable income. Me and my wife have thousands a month extra. When I say that between 1 and 5 Amazon packages arrive daily, that's not an exaggeration.
That may be how it's done in the UK, but here in California at least(and I see no reason to think it's different in other states), between Uber and parents who drop off and then pick up their kids, kids go alone to amusement parks starting at around 15 or 16. That's the same age as those who are earning the $30 a week to be able to spend it on a ticket and food after saving two months worth of what they earn.Kids don't generally pay for themselves at amusement parks (esp. as they can't even get to them by themselves until they can drive), and they don't buy a lot of board games (that's usually parents buying for them) so those are weird to include.
That's not what I see, either in the kids of my own and my friends, or in what kids were doing when I was a kid. We spent money on all kinds of things. And I haven't even included eating out or tech accessories for their phones and computers, etc.And I don't really agree that "kids like to do lots of different things" any more than adults do. Some kids and some adults have really diverse interests, others don't. I think that's a non-point.

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There is a great deal of overlap in what the different generations enjoy. People change, but not all that much. We're seeing the same basic stories in TV and Film being made now that were made 40 years ago and that were made 80 years ago. D&D changes around the edges, but remains the same basic game at heart.Because people in those age brackets tend to want different things out of D&D/WotC, not identical things, which is, I suspect, the whole reason we're even talking about targeting older gamers.