KotS Kobold stats (spoilers perhaps)

kristov

Explorer
ok - so the minimum, weakest of all monsters has like a +4 to hit and 14 ac?

I mean, whats the point of that - why doesnt the weakest of the weak have 10 ac and +0 to hit.

kobold minions - +4 to hit? really?

level 1 human rabble minion - 14 ac naked? really?

so far i am enjoying 4e - preparing a module and all that - but these really struck me as stupid.
 

log in or register to remove this ad

kristov said:
ok - so the minimum, weakest of all monsters has like a +4 to hit and 14 ac?

I mean, whats the point of that - why doesnt the weakest of the weak have 10 ac and +0 to hit.

kobold minions - +4 to hit? really?

level 1 human rabble minion - 14 ac naked? really?

so far i am enjoying 4e - preparing a module and all that - but these really struck me as stupid.
Well, as I understand it, the theory is that PC's and appropriately levelled monsters will be hitting each other about half the time. The pregens with attacks that target AC have to-hit bonuses ranging from +3 to +8, which means a 50-75% chance to hit. Meanwhile the pregens AC's range from 14 to 20, giving the minions a 25-55% chance to hit. Seems plenty weak enough to me.

Resetting the minions to 10 AC and +0 to hit would require dropping the bonuses the PC's have in a major way to keep that same balance. In fact, the cleric would need to have a -1 penalty to hit to keep his same hit chance.
 

Remove ads

Top