SDOgre
First Post
Zalgarde said:Ok so the game itself, well it played slow! but I was really surprised by how slow actually, movement felt more complicated to be honest with all the shifting going on (especially since it kept provoking attack of opportunities even though it was a shift from this that or the other power!).
I think they made some major mistakes publishing KotS as the introduction module.
Mistake #1: They made the first three fights with kobolds. With the kobold shifting abililty they picked perhaps the most difficult type of fight for a DM and most frustrating fight for players to start with. And then again. And then again.
Did they playtest this with people who weren't already playtesters?
Mistake #2: The quickstart rules are horrible for seasoned players. It just feels like minature rules light. It gives the wrong feel to the game out of the box. First impressions are important. They should have waited to release this module with the handbooks.