Koukonsögur - Saga of the Trollfed Aerie - IC

While heading to the goblin's lair at the well, Dossk responds to most smalltalk and introduction with not unfriendly grunts, shakes, and nods of his head.

As the group crowds around the edge of the well, figuring out a plan, Dossk agrees with Olaf's idea wordlessly and pulls out his hempen rope again, from his pack, laying it on the ground as he readies himself for the descent. He cracks a sunrod and slips it into his belt. Strapping Kurnhuelde rigidly into his shoulder harness, he hands a few feet of rope to Olaf and Daigon, the toughest looking of the bunch (At least, physically, so far as Dossk has noted) and climbs onto the top of the well's ridge, before he slowly, but safely goes from standing straight up, to being planted against the wall of the inside of the well.

The tough mul grips the rope tightly with both hands, as he positions his feet widely on the wall, so he can rappel by walking backwards down the side.

OOC: Should I roll an Athletics check?
 
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As the massive mul made plain his intent to climb down into the well, Kadlin gave a sigh, and a small shrug. If it was his time, then the Raven Queen would no doubt welcome him- and if it was not his time, then such a strong and capable warrior was a good choice to go down first. Who could tell what tricks the goblins had placed to secure the entry to their warren?

She did what she could to help, securing a second line to a piton driven into the stones above the well, and using her own climbing expertise (and equipment) to make sure the mul would be able to manage the climb easily...

OOC: If he does need an Athletics check to climb down, Kadlin is willing to contribute, either with an Aid Another check, or the bonus from her climber's kit, or both- whatever is appropriate
 

Satoshi takes a moment to introduce himself during the walk. He also has the appearance of a wandering monk, but acts in a very different manner than Kjula. Where Kjula is humble and respectful, Satoshi is open, energetic, and tends to treat people as though they are already friends.

At the well, Satoshi is quick to look inside, and soon spots the rock. "Why, hello, what have we here? Dossk, see that rock there? About 30 feet in. No, further down a bit. Give it a kick, will you?"
 

OOC: With all the support being given, no Athletics check is needed if Dossk is just going down to investigate the rock. If he wants to manipulate in any way, like pushing it, an Athletics check DC 15 is needed to keep position, and a Strength check DC 13 to move the rock.
 


OOC: I think he can make both rolls taking 10

OOC: That is very likely; the DCs were set before knowing who might climb down (and needed to be reasonable for the goblins too).

So is Dossk going down? And is he pushing the rock? Note, there's no apparent way to pull the rock out of its perch.
 

OOC: Yeah, I'll take 10 on the checks. That's 21 to each, I believe, well enough to pass them. Hooray for Athletics training!


Dossk looks up and gives Kadlin a thankful nod, as she assists his descent into the well. Listening to his new friend's words, Dossk slides down to the rock, pauses a moment to brace and steady himself, and then raises his right leg off the side of the wall. The mul gives the strange rock ledge a good kick, testing to see if it is securely planted to the edges of wall.
 
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Daigon

49722d1315477641-koukonsoegur-saga-trollfed-aerie-characters-daigon.jpg


Daigon holds the rope as asked.

He had only given his name, not speaking much about his past. But he seems to respect the others, looking at them as other exceptional being and less like prey.

[sblock=OOC]
I assume we got a short rest.

[sblock=Character Sheet]
Daigon
Perception: 12 Insight: 10 Normal Vision
AC 19 Fortitude 15 Reflex 14 Will 14
Initiative: +1
Hit Points: 28 / 29 Bloodied: 14
Temporary Hit Points: 0
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 9 Surges per day: 11 / 12
At-Will Powers: Dominator's Strike, Vengeance Strike
Encounter Powers: Dragon Breath, Guardian's Counter, Dread Smite, Shroud of Shadow
Daily Powers: -

Condition:
[/sblock][/sblock]
 

Once inside the well, Dossk can see many hand- and foot-holds, cleverly hidden using the shadows cast by higher stones, that make his descent even easier. Propping himself in the well in front of the rogue stone, his solid swift kick lands squarely in the center of his target, blasting a small puff of dust into the air as the stone easily rolls over a slight lip and down a short track, crashing into a wall beyond.

Beyond the gap now stands a small chamber of well-worn, but expertly worked, stone. The far side of the the chamber has a gently sloping ramp leading up to a higher recess, filled with hay bedding, and a badly-shaped bronze horn braced on a pedestal. Halfway along the base of the ramp, a runestatue shaped as a praying mother is illuminated by the glow of a warm fire. At the south-end of the chamber the wall is broken about a foot off the ground, and a roughly circular tunnel barely tall enough for a human leads off into darkness.

Sitting at the fire is a goblin, chewing a wad of bluish gunk and its hand stuck in a bag of the same. Two more goblins sit on the ledge near the runestatue, idly poking at their crossbows. As well, the crash from the rolling stone echoes in the chamber, and seems to disturb several bats that had been roosting in the darkened southwestern corner.

The goblins all look somewhat incredulously at Dossk hanging in the well, until the goblin at the fire slowly spits out a small drop of the blue gunk and realizes he should scramble for his wakizashi.

OOC: I will update the character sheet thread with the silversilk rope and experience when I get a chance, but for now, I forgot to note that everyone got 100 experience for the first encounter, and yes, short rests were available to those who wanted them.

We'll try this encounter with normal initiative flow to give a counter-experiment against the vaguely grouped initiative of the last encounter.

Edit: Forgot +2 warlord bonus for Daigon, his init should be 21. The bats do nothing yet, waiting while hidden. Kadlin is up first.

Map at: https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdHpmSFdNSi1WLU9pQnp1TmtfYUY2V0E&hl=en_US

Everyone except Dossk is 30ft up at the top of the well. Climb DC is 11, DC 16 if you need to pass someone in the wellshaft.

Without the rock there, the ledge in the alcove of the well is relatively easy to land on, so long as Dossk (or anyone else) isn't in the way (Jumping or climbing to that square requires a DC 11 Acrobatics check for everyone except Dossk (since he's already there) or movement is stopped in the square (another move action can be used to continue moving).

Anyone hear from [MENTION=79628]twilsemail[/MENTION] lately?


[sblock=Yellowclaw Goblin Tribe Warrior (3)]Yellowclaw Goblin Tribe Warrior (3)
1: HP 29; Bloodied 14
2: HP 29; Bloodied 14
3: HP 29; Bloodied 14
AC 17; Fort 13, Reflex 15, Will 12[/sblock]

[sblock=Shadowcutter Bat (4)]Shadowcutter Bat (4)
4: HP: 24; Bloodied 12
5: HP: 24; Bloodied 12
6: HP: 24; Bloodied 12
7: HP: 24; Bloodied 12
AC 15; Fort 13, reflex 15, Will 13
Conditions: all currently hidden in dim illumination[/sblock]
 
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OOC: So, bats first, Kadlin second and then Daigon. You are the DM, but isn't climbing (and jumping) athletics and not acrobatics? I really hope it is...
 

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