Koukonsögur - Saga of the Trollfed Aerie - IC


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OOC: If I read the initiative order right, it's Skaldi, and then Dossk. Should I just go now?

OOC: I'll give [MENTION=79628]twilsemail[/MENTION] a little while, just in case he happens to get online; if not, I'll put up an NPC action some time tonight or tomorrow.
 

Skaldi grunts excitedly as he hurls himself over the well's edge, shimmying down quickly until he lands beside Dossk. Noting the distance to the goblins, he shouts, "Someone draw a weapon and I'll watch for an opening!"

OOC: A move action to climb down, then a readied action to use Direct the Strike on the first ally in position to shoot a ranged weapon (too far away for a melee attack). Whoever fulfills this first can take an extra ranged basic attack.

Dossk, you're up.
 
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OOC: I was planning on having Dossk use Charge to get up and whack the goblins this round. Would he be able to take the extra attack from Direct the Strike? Or did you want it to only be ranged? (Sorry for all the questions, :P)
 

OOC: I was planning on having Dossk use Charge to get up and whack the goblins this round. Would he be able to take the extra attack from Direct the Strike? Or did you want it to only be ranged? (Sorry for all the questions, :P)

OOC: I don't mind questions. Skaldi would be on the square marked 'tl'. The ally taking the free basic attack has to be within 5 squares of Skaldi, and there are no goblins near enough for that attack to be a melee attack (well, unless someone has a reach 3 melee attack), and Skaldi doesn't have line of sight to any of the hidden bats.
 

As Dossk ushers in the rest of his allies from the well, he breaks from his spot on the ledge, tearing into the cavern. Following the track of the rock he booted, he hits the incline and beelines up toward the goblin nearest the fire. As he nears, he menacingly brings his thick hands forward. Slamming into the goblin, Dossk gives it a crushing shove, right into the firepit. As the goblin reacts, the mul slips out his mordenkrad hastily, readying himself for the bloodshed to come.
[sblock=Mechanics]
Move: Walk to Q5, over two squares of difficult terrain.

Standard: Charge to V7, Bull Rushing Goblin 1.

(If I calculate this right, it's a +4 from his 18 str, and a +1 from the Charge, so d20+5 with a DC 13 of the Goblin's Fortitude.)

1d20+5=20

Hit, so I push Goblin 1 into the firepit in W8, and take his place in W7.

Minor: Pull out Kurnhuelde, the epic Mordenkrad.[/sblock][sblock=Dossk]Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:33/33
Bloodied:16
Surge Value:8
Surges left:13/14
Action Points: 1

Powers:

Combat Challenge
Footwork Lure
Brash Strike

Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]

Villain's Menace [ ]

Other Abilities:

Second Wind [ ]


Conditions:

Mark on Goblin 1.

[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]
 
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Wide-eyed still as not only a mul, but several beings, flood in the chamber, the goblin is unprepared for the rush, and is knocked back into his firepit. Ash and charcoal is scattered about as he thrashes and yelps, his bare feet burning in the flames.
 
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