As Dossk ushers in the rest of his allies from the well, he breaks from his spot on the ledge, tearing into the cavern. Following the track of the rock he booted, he hits the incline and beelines up toward the goblin nearest the fire. As he nears, he menacingly brings his thick hands forward. Slamming into the goblin, Dossk gives it a crushing shove, right into the firepit. As the goblin reacts, the mul slips out his mordenkrad hastily, readying himself for the bloodshed to come.
[sblock=Mechanics]
Move: Walk to Q5, over two squares of difficult terrain.
Standard: Charge to V7, Bull Rushing Goblin 1.
(If I calculate this right, it's a +4 from his 18 str, and a +1 from the Charge, so d20+5 with a DC 13 of the Goblin's Fortitude.)
1d20+5=20
Hit, so I push Goblin 1 into the firepit in W8, and take his place in W7.
Minor: Pull out Kurnhuelde, the epic Mordenkrad.[/sblock][sblock=Dossk]
Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:
33/33
Bloodied:16
Surge Value:8
Surges left:13/14
Action Points:
1
Powers:
Combat Challenge
Footwork Lure
Brash Strike
Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]
Villain's Menace [ ]
Other Abilities:
Second Wind [ ]
Conditions:
Mark on Goblin 1.
[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]