Koukonsögur - Saga of the Trollfed Aerie - IC


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OOC: The eggs hit Dossk as he moves past, beside them, right? Or does one have to actually step on them to activate the OA?
The mul deftly swims past the goblin and the man swinging at it, seemingly avoiding the fight altogether. The mist from the eggs that the man stepped on nearly hinders Dossk, but he swims around their power. However, after he gets a few yards past the fight, he stands straight up and charges out of the water, surprising both the man and the goblin chief alike. Rushing toward the goblin, he whips his mordenkrad around ferociously, his face as blank as a glassy river.

Dossk brings the mordenkrad down with both hands, following through with his massive swing. The mordenkrad smashes into the goblin, and with squinted eyes, Dossk pulls back and lowers into a combat stance, glaring menacingly at the the chief, ready to follow his every move.[sblock=Mechanics]
Move: Dossk swims his speed to D3. Athletics check: 1d20+11=23

Standard: Charge Tuket, landing in F5. This gives flanking between Olaf and Dossk. Tuket is now marked.

Attack roll: 1d20+10=25 (Including +2 from flanking, and +1 from charge)

Damage Roll: 2d6+6=16 Dossk deals 16 damage to Tuket.

Minor: None taken[/sblock][sblock=Dossk]Dossk Wjeltekamr Male Mul Fighter 1
Initiative: +1
Passive Perception: 11
Passive Insight: 11
Senses: Normal
AC: 17
Fort:16
Reflex:11
Will:11
HP:33/33
Bloodied:14
Surge Value:8
Surges left:14/14
Action Points: 1

Powers:

Combat Challenge
Footwork Lure
Brash Strike

Guardian's Counter [ ]
Hack and Hew [ ]
Incredible Toughness [ ]

Villain's Menace [ ]

Other Abilities:

Second Wind [ ]


Conditions:

Mark on Tuket.
+2 against Tuket for flanking.

[sblock=Important Features]
Tireless: You require 6 hours of sleep every 3 days.
[/sblock][/sblock]
 
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Satoshi steps off the boat, and advances on the goblin chieftain. As he does, he removes his hat, baring his bald head. A stray ray of sunlight shines off of his dark blue skin. Satoshi begins gathering his divine wrath, moonlight shining in his eyes and his voice taking on the tone of a peal of thunder. "Foolish knave, for interrupting the funeral of the Thegn, you will feel the full wrath of the Curse! Bear it n-" Satoshi cuts off midsentence, even as the spell he cast wracks the goblin's body.

On the other side of the foe, Satoshi has seen the mul fighter, a perfect image of his lost friend. He stumbles slightly. The light in the deva's eyes disappears and he becomes just a man again, one who looks like he's seen a ghost. "T-Trask? Is that you?" He says, barely above a whisper. And then, a little louder, "No...Dossk? Is your name Dossk?"



[sblock=Mechanics]
Move: get out of boat. Advance to I4.
Trap: 1d20+4=22 vs Fort Weakened. Oh well.

Standard: Silent Malediction, originating in Tuket's square.
Attack roll(Tuket): 1d20+4=21 vs Fort, hit. Tuket is Stunned, Save ends.
Attack Roll(Dossk):1d20+4=7 vs Fort. Miss. Dossk is Dazed until the end of Satoshi's next turn.
Damage Roll:2d6+4=14 Halved for weaken makes 7 thunder damage on Tuket.

Final Tally:
Tuket takes 7 damage and is Stunned(Save Ends)
Dossk is Dazed until the end of Satoshi's next turn
Satoshi is weakened(Save ends) and also Dazed until the end of his next turn.

[/sblock]

[sblock=Satoshi]Satoshi Okudaira Male Deva Invoker 1
Initiative: +6
Passive Perception: 19
Passive Insight: 14
Senses: Normal
AC: 17
Fort:12
Reflex:15
Will:15
HP:23/23
Bloodied:11
Surge Value:5
Surges left:7/7
Action Points: 1

Powers:

Hand of Radiance
Visions of Blood

[]Cast Fortune
[]Memory of a Thousand Lifetimes
[]CD[]Rebuke Undead
[]CD[]Maledictor's Doom
[]Whispers of Defeat
[]Second Wind
[]Action Point

[x]Silent Malediction

Conditions:
Dazed until end of next turn.

[sblock=Important Features]

[/sblock][/sblock]
 
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OOC: GROMkill: No, Dossk isn't affected by the yellow gas, sorry if I wasn't clear. You have to move through or into one of the 9 squares to be attacked - it was a burst 1 that created a zone.

Tuket thus took the full 16 damage.
 

Daigon

49722d1315477641-koukonsoegur-saga-trollfed-aerie-characters-daigon.jpg


Daigon shortly powers to invoke his powers, cloaking himself in shadowy shrouds as he contentious his way.


[sblock=OOC]

move to close in after activating shroud of shadow to gain partial concealment and 5 THP.

[sblock=Character Sheet]
Daigon
Perception: 12 Insight: 10 Normal Vision
AC 19 Fortitude 15 Reflex 14 Will 14
Initiative: +1
Hit Points: 22 / 29 Bloodied: 14
Temporary Hit Points: 5
Resist: -
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 9 Surges per day: 12 / 12
At-Will Powers: Dominator's Strike, Vengeance Strike
Encounter Powers: Dragon Breath, Guardian's Counter, Dread Smite, [/s]Shroud of Shadow[/s]
Daily Powers: -

Condition:
[/sblock][/sblock]
 

Skaldi drives the pole boat in hard against the shore, catching it on some partially submerged rocks so it doesn't continue being carried by the current, as Olaf charges off after the goblin chief. Srothgar begins helping the townsfolk from the boat but they look exhausted and overwhelmed from the frantic last few moments.

Tuket blinks his eyes a few times, trying to sort out all the mixed signals his scheming brain is reading - an arrow flying past his head, a hazy man with an axe, a crushing hammer - black sin that hurt! - and some blue-skinned wretch calling the booming thunder. Why must these surface dwellers always have magic?! The goblin chief knew he couldn't deal with everything yet, and first he needed to get past that damnable hammer. With little finesse but an malicious sneer he snaps his wakizashi low, slicing the blade at the mul's thighs.

Still oblivious to the lithe form slipping through the water, the four goblin raiders focus their attention on the only living figure not fleeing from them. The two on the bridge brace themselves along the stone parapet as they reload and take aim, trying to find the some substance in the blurred form of the dragonborn; with their best guesses, two crossbow bolts fly.

Closer to Daigon, one goblin licks his lips and charges across the rocky shore, his weathered wakizashi leading the charge, and in his frenzy, completely misses that he moves right past the submerged monk. The other is more careful, picking his route carefully as he discards his hand crossbow and draws his own wakizashi, circling around behind the shadowy blackguard.

OOC: Curses! I always forget my goblin shifts (after Olaf's missed attack) to get out of a potential flank, although it wouldn't have affected Dossk's attack.

I know twilsemail hasn't responded yet, but I wanted to keep things moving. I'm pondering granting a free action point to people who get skipped in such a manner, so that they might have a chance at an extra action later in the combat, but subject to the usual use limits. Any thoughts on this?

Roll results: Dossk is hit for 7 damage, and is pushed back to E4 while Tuket shifts to F6. Daigon is only hit by the charging raider, but it's a crit so 8 damage instead of the rolled 7. Tuket is still stunned.

Map(s) updated here: https://docs.google.com/spreadsheet/ccc?key=0AuvLb6wmpG_IdDkxd3N5S2ItYmhSYWVRSkl2d2J4NEE&hl=en_US


[sblock=Tuket, Goblin Chief]
Tuket, Goblin Chief
HP: 56/92; Bloodied: 46
AC 21; Fort 17; Reflex 17; Will 14
Healing Surges/day: -1 from whatever his total is...
Conditions: Stunned (save ends)
[/sblock]

[sblock=Goblin Raider (4)]
Goblin Raider (4)
HP: 25; Bloodied: 12
AC 15; Fort 11; Reflex 13; Will 10
[/sblock]
 
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Kadlin drew back her bow for another shot, but between the drifting wisps of gas and the crowd around the goblin chief, her shot went far too high- the arrow vanished over the falls.


[sblock= OOC]
>Standard: clever Shot RBA at Tuket (vs. AC, with CA), 1d20+10= 11 (auto-miss); rolls http://invisiblecastle.com/roller/view/3194796/

>Question: just how far is it from Kadlin's current position to the goblins on the bridge? (In case Tuket gets dropped, and she needs to change targets)
[/sblock]
 
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Olaf walks around, first near the shore as he calculates the next move of Tuket. "lippery fiend, stay put!" Belows the warrior, as he tries to strike the goblin down once more.

Actions: Move around to E6
Attack with Flesh rend: If hit, Tuket is slided to G 5 and is at -2 to attacks.
 

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