The goblin beside Daigon collapses backwards, clutching uselessly at the two gaping wounds so suddenly bestowed. He looks pleadingly at the dragonborn, but his eyes are already dead. On the bridge, the two goblins reload and take aim at the blackguard and the rushing river, but pause, evaluating their situation. Their discussion is short, looking off after one fled ally, one dead ally, and after peering back towards the falls and seeing Tuket gone, they opt for flight as well - rushing off after their earlier-fled tribemate.
They rush north into the stretch of Kjurama Field that separates the Iyofryjkawa River from the town of Kjuriyo - the top of the windmill is just visible on the horizon. Daigon sees the lead goblin brace itself against one of the strange runestatues that dot the Trollfed Aerie - this one in the shape of a kitsune climbing three bamboo stalks. As the goblin's fellow fleeing companions near, it yells something to an unseen person ahead.
[sblock=Kjula can hear...]In goblin: "Being chased! Ready to move the rock!"[/sblock]
Its last few words trail off as the goblin stumbles away from the runestatue and down the slope of the hill even as its tribemates struggle to reach the crest.
As Kadlin reaches the highest point of the stone bridge, she can see the aftermath of the skirmish at the bridge - many people lie dead or dying from goblin crossbow bolts, and more townsfolk can be seen fleeing off into the field - although she notes that the fleeing goblins travel more to the northeast while the townsfolk move northwest towards Kjuriyo.
Upstream, she notes the new thegn, soaking wet from his fall into the river, trying to organize and check on the care of all those caught when the platform collapsed. He pauses in his work to look up, and as his gaze catches the ranger on the bridge he nods his respect.
A scream draws their attention back to the runestatue. The fleeing goblins continue their wild run, all the more terrified. A wisp of white and grey floats near the runestatue, and Kadlin is struck by the thought that it vaguely resembles a mother tending to a child...
At the top of the waterfall, as Dossk, Olaf and Satoshi near the edge, a flock of seagulls take to the air as something has evidently disturbed their roosts on the cliff face, although the roar of water rushing to the sea far below drowns out nearly every sound. Satoshi's attention is drawn to the magic rope used by the fleeing Tuket - it still hangs attached to a rocky outcrop, but its length has shrunk to barely more than five feet.
Peering over the edge as he prepares his own rope, Dossk can see numerous mist-slicked ledges lining the sides of the falling water at irregular intervals - the nearest is still thirty feet below. More interesting though, is one probably over a hundred feet below; there the mul sees a dark crimson puddle slowly being washed away by the spray of the waterfall.
OOC:
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Since all foes are fleeing or dead, I didn't bother updating the map. I also skipped ahead a few "pseudo-rounds", since most actions would likely be "chase/run/look around". If there's anything in particular you wanted to do, feel free to slap the brakes on me and let me know.
Anyone touching Tuket's silversilk rope can easily detach it from the rock with a thought; it's not tied on or wrapped around - it looks like the very tip of the rope is just stuck to the rock.
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[sblock=Kjurama Field and tracking goblins]Generally speaking, Kjurama Field is closer to gently rolling hills than prairie flat grassland; it's probably not too hard to follow the goblins' trail, but it's pretty easy to lose sight of the goblins themselves as they crest hills and run down into shallow dells.[/sblock]
[sblock=Runestatues]The runestatue is one of many in the land; they are a fairly common, but little understood, feature. Belief is that they were here before the Norsans first settled the region - possibly even before the elves and eladrin settled in the Aelfkami Woods, and although quite weathered with their age, are still remarkably distinguishable - each is carved from a marbled grey and blue stone not found elsewhere in the peninsula in various shapes, with a single unique rune etched at the base. Those so attuned (ie, trained in Arcana), can feel a faint thrumming sound when nearby, but nobody seems to know their purpose.[/sblock]
[sblock=Ledges beside the falls]Wind and water have worn most of the ledges along the waterfall quite smooth. Walking on them is possible, but requires a DC 10 Balance check to avoid treating them as difficult terrain. Landing on any of the ledges (either from jumping down or falling from a higher one) requires a DC 10 Balance check to avoid falling prone, and then an immediate saving throw to avoid falling down to the next ledge (taking appropriate damage). The ledges are haphazardly spaced, but are roughly 30ft-, 40ft-, 55ft-, 60ft-, 75ft-, 90ft-, 100ft-, and 125ft- from the top of the cliff. Below 125ft from the top, the cliff face starts sloping back in, away from the falling water, and that means the last drop is all the way to the sea below. Each ledges can reasonably hold 3-4 people.[/sblock]
[sblock=Silversilk Rope]Silversilk Rope
This thin silk rope is barely five feet in length, with each tip wrapped in a 2-inch band of leather detailed with silver runes, and its silvery sheen makes the rope seem to move on its own as best befits its owner's needs.
Level: 4
Price: as typical 4th level item
Property: Gain a +2 item bonus to Athletics checks to climb with this rope.
Power (Healing Surge): Standard action that provokes opportunity attacks. The silversilk rope stretches up to 100ft, with one end flying to attach to any fixed object that can hold its user's weight. Its user can then either slide to a square adjacent to the attached object or attempt a Strength check to pull the object free (DC determined by object). A minor action is needed to sustain the enhanced length each round.[/sblock]
[sblock=Tuket, Goblin Chief]Tuket, Goblin Chief
HP: 20 (or less)/92; Bloodied: 46
AC 21; Fort 17; Reflex 17; Will 14
Healing Surges/day: -1 from whatever his total is...[/sblock]
[sblock=Goblin Raiders (4)]Goblin Raiders (4)
1: HP: 25; Bloodied: 12 (fleeing)
2: HP: 25; Bloodied: 12 (fleeing)
3: HP: 2/25; Bloodied: 12 (fleeing)
4: HP: -5/25; Bloodied: 12 (dead)
AC 15; Fort 11; Reflex 13; Will 10[/sblock]