That's odd. There was only one copy when I posted that reply. Must be a system glitch.Hey, two posts for you, too!
Good-oh.I have to say that I like that for the Aspect. So let's go with it.
I forgot to include the DC-determining ability in the description, but I'll make it "The save DCs are Charisma-based" as per standard.
The only thing that tempted me was true seeing based on a rather loose interpretation of the eyes of a Khalk'ru mural seeming to gaze into the viewer's very soul.I just looked through that book review again and didn't see anything that really adds to special abilities for the aspect, but it seems a bit light. What else do you think would work? Improved Grab and Constrict I think are good, but I'm not sure what else is good for this.
Oh, and I think we should consider giving it Spell Resistance and maybe immunity to mind-affecting abilities, despite the original lacking those qualities. It needs at least some defences.
Anyhow, I'll add Constrict and Improved Grab while updating the Khalk'ru Working Draft.