Hey, two posts for you, too!
That's odd. There was only one copy when I posted that reply. Must be a system glitch.
I have to say that I like that for the Aspect. So let's go with it.
I forgot to include the DC-determining ability in the description, but I'll make it "The save DCs are Charisma-based" as per standard.
I just looked through that book review again and didn't see anything that really adds to special abilities for the aspect, but it seems a bit light. What else do you think would work? Improved Grab and Constrict I think are good, but I'm not sure what else is good for this.
The only thing that tempted me was true seeing based on a rather loose interpretation of the eyes of a Khalk'ru mural seeming to gaze into the viewer's very soul.
Oh, and I think we should consider giving it Spell Resistance and maybe immunity to mind-affecting abilities, despite the original lacking those qualities. It needs at least some defences.
Anyhow, I'll add Constrict and Improved Grab while updating the Khalk'ru Working Draft.