"No one is answering and the scorpion retreated. Let's use the time to get inside. We saw the opening in the wall, no need for doors."
Litrix starts toward southern corner, but stops before turning corner, waiting for others to join.
Aureus looks at Litrix quizzically for a moment.
"It's this way," she says to him with a big grin, her tail swishing. She points to the north side of the building.
"That's the way to the privies."
She heads north and Phar is soon following her. He's shaking his head.
Quinn is the next to follow after he puts away his spiked chain and unsheathes Cruel Justice again.
"We will need your light," he says to the intelligent adamantine scimitar. The blade responds silently by releasing its bright light, but it still remains silent to all but Quinn.
"Is he still sulking?" Aureus asks.
"He is being more careful about what he says out loud," Quinn replies quietly.
"There my be foes watching us."
Caerth waits for Maur and Angus to go next and he nods to Litrix to join them. Once the dragontouched passes him, the half-orc druid walks beside him.
"Don't mind Aureus's sense of humour. It can be annoying, but it can also be helpful."
The rotting pile of fire wood doesn't take too long to clear away. It is a smelly job but a simple one. Maur inspects the breach and finds that it should hold as long as no one touches the walls. The hole in the wall is indeed big enough for Angus.
Quinn helps Maur clear away the rotting debris. It is full of tiny normal critters that have made the rotting wood their homes, but there isn't anything dangerous. Phar sits on a stump and waits for the other to finish. Caerth helps relocate some beetles and worms to some dead trees that stand near the breech.
Once the way is clear, Aureus takes the lead and steps carefully into the breech. She freezes as she hears something moving around on the far side of the pitch black room, which seems to stands empty except for piles of debris on the other side of the room and large grate in the centre of the floor. She quickly steps outside and shakes her head.
"There is something in there," she says.
"I couldn't see it, but I heard it. It sounded like something was scraping against stone."
Quinn steps into the breech and holds Cruel Justice in front of him. The light spills into the dark room.
"I don't see anything. Just rubble."
Whatever is in the room stays hidden.
"It's probably a frightened creature," Caerth insists.
"We should leave it alone and leave."
"Do you sense any malice, Maur?" Phar asks.