Litrix observes the happenings, but does nothing to interfere unless the beast attacks.
Neither Litrix nor Phar see any signs of spiders outside the ruins, and Litrix doesn't remember seeing any webs on the exterior of the building when he and Aureus scouted around the edge of ruins. He looks up at the sun of the day. Then, again, they may not come out until night.{Phar} just ... has his bow out and is keeping watch over things.
"Snakes are not vermin," Caerth replies firmly. "She is not like the scorpion. And she is not a horde of spiders. Yes, those creatures are also part of nature, but if they attack and we must kill them, so be it." Caerth strokes the snake's head. "Once she is out of these ruins, nature will have to take its course. I doubt all of her snakelets will live, but I want to give them a chance to live. She still might not survive. Nature is fickle.""Sooo...we're exploring the ruins, but not killing anything inside." Maur grumbles to the world in general
"It's not that I want to kill them, but they are giant vermin. We're kinda trying to see if we can get something useful about the area or shelter the horses. That would mean we have to kill big things inside. Or do we use snakes as guards for the horses?"
OOC: just doing something so Maur doesn't stand there, also, he can heal if needed
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Race: Silver-Grey Elf Paragon HP: 54/54 AC: 21; FF:18 T: 14 | Spot:+11 Listen:+8 Search+13 |
❏Mage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
|
Fort:+4 Will: +8(10) Refl: +8 | Initiative: +3 Range:+9/+1 Melee: +6/+1 |
1st [6+1](DC18) ❏Familiar Pocket ❏Feather Fall ❏❏*Magic Missile ❏Protection from Evil ❏Slide Feather fall
2nd[6+1](DC19) ❏Cat's Grace (DC:19)❏Glitterdust 3rd[5+1](DC20)❏Dispel Magic ❏*Fireball ❏Fly ❏Haste ❏*Lightning Bolt |
STR:11
DEX: 17 + 3 CON: 12 + 1 INT: 22+7 WIS: 12 +1 CHA:12 +1 | Placeholder |
(DC21)4th [4+1❏❏*Fire Shield ❏❏❏*Ice Storm
5th(3+1) (DC22) Dismissal []; Cacaphonic Burst[]; Break Enchantment[] |
It was a long time ago, but Phar understands what he is looking at when it comes to these ruins. They are old, very old. Well, most of it is very old. He can tell that the building with the set of iron double doors was made much later than the rest of these structures. In fact, the entire courtyard area was built many centuries after the rest of the ancient structure. It has likely been patched and repaired many times.Phar looks around the ruins with curiosity, grabbing some of the crumbling masonry as he exits into the courtyard, rubbing it between his fingers.1
"Although it may not be made by the hands of elves, this stonework is familiar to me."
Phar puzzles over it.
Phar doesn't find any active or lingering auras on the forge. However, as he looks up into the sky he can see a strange lingering aura that seems to shield most of the courtyard and parts of the ruins. It is very odd. As far as Phar can tell, it should be long gone, yet for some reason, it still still lingers over the ruins. It is likely what is protecting the courtyard from deteriorating completely."Perhaps I will investigate more thoroughly to see what stories this building reveals and any lingering auras of magic that might be colouring this dismal place.2"
He casts a spell then moves towards the forge to search for clues about the ruin's history.3
1. Knowledge Architecture/engineering: [17]+12 = 29
Knowledge Nobility: [1]+12 = 13 (equal to a 3)
2. Casting Detect Magic
3. Searching for symbols/heraldry/banners. (or any secret doors!) Starting at the forge, then moving to the dais (avoiding the scorpion)
search: 1D20+13 = [18]+13 = 31
Race: Silver-Grey Elf Paragon HP: 54/54 AC: 21; FF:18 T: 14 | Spot:+11 Listen:+8 Search+13 |
❏Mage Hand; ❏Open/Close; ❏❏Detect Magi;❏❏Electric Jolt;❏❏Prestidigitation
|
Fort:+4 Will: +8(10) Refl: +8 | Initiative: +3 Range:+9/+1 Melee: +6/+1 |
1st [6+1](DC18) ❏Familiar Pocket ❏Feather Fall ❏❏*Magic Missile ❏Protection from Evil ❏Slide Feather fall
2nd[6+1](DC19) ❏Cat's Grace (DC:19)❏Glitterdust 3rd[5+1](DC20)❏Dispel Magic ❏*Fireball ❏Fly ❏Haste ❏*Lightning Bolt |
STR:11
DEX: 17 + 3 CON: 12 + 1 INT: 22+7 WIS: 12 +1 CHA:12 +1 | Placeholder |
(DC21)4th [4+1❏❏*Fire Shield ❏❏❏*Ice Storm
5th(3+1) (DC22) Dismissal []; Cacaphonic Burst[]; Break Enchantment[] |
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"Ariag... never heard that name before," Aureus muses. "Of course, much of your world is still a mystery to me.""This whole area is protected by a powerful abjuration which protects this place from the curse that surrounds these lands. It is waning and may only last a few more years. I wonder if there could be a way to reinforce it..."1
He ponders
"These ruins are old and date back to -50NC. It was called Araig and its denizens were worshippers of a nature demi-god named Bogphin who was rumoured to be friends with the city's founder.
Many of the renovations seem to be in the style of the original architecture....except those doors."
1. I would like to determine if there is a way (a spell or ritual) to reinforce the dome that protects the city.
Spellcraft: 1D20+23 = [20]+23 = 43
So, that's a nat. 20...I got a 43 but do you still consider it a 30?
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Litrix watches as Quinn heads over to the cookery to look to see if he can find anything useful. Aureus stands on the steps leading up on to the dais and looks through the breach in the wall to what lies behind it. Caerth moves instinctively towards the scorpion's lair to make sure it doesn't attack, hopefully. Maur is drawn towards the firepit and the anvil, but he doesn't get too close. He also keeps an eye on the roof where the scorpion is laired.Litrix stands ready to provide support, but remains at the entrance for the moment. No sense in provoking the beast with extra numbers.
Caerth had been moving carefully towards the scorpion's lair, but once he learns that a nature deity once had sway in this place, his interest is peaked greatly. He puts the scorpion in the back of his mind, as he moves around the courtyard. The anvil nd firepit aren't that interesting, but he knows if they start a fire, the scorpion will likely stay away. He leaves the cookery to Quinn, and heads to stand next to Phar by the iron doors.Usually Caerth is not very interested in architecture and old ruins, except perhaps how those old stones can make good shelters for various plants and animals, the half-orc druid nevertheless starts looking around when Phar mentions the origins of this place. Perhaps he can decipher some relevant information, as the people who built this were devoted to nature deities?
Phar is certain. There are six sigils. Each one has to be touched by someone who has a similar nature to the person whose sigil is represented on the door. And, there is something else too. Something about the boot. A wildness that connects them all together. Something not yet realized.TaranTheWanderer said:[Phar] points at the large metal doors.
"Those doors do not belong and they are magically trapped. I lack the skill to determine their exact nature but they radiate illusion. I can surmise that it would be possible to dispel it but negating the magic may have unforeseen consequences. I think it would be better to understand it first.2 Can anyone decipher the inscriptions on the door?"
2. I don't have any skills to help. I'm not sure if Arcana or spellcraft could help to determine the nature of the spell on the doors.
To study the symbols on the door. (or spellcraft, if that's more appropriate, in which case, it's a 41
Arcana: 1D20+21 = [18]+21 = 39
Or to Aid someone trying to decipher script. Whatever is appropriate.
Caerth understands now what the scorpion represents. Stratesus was said to have had a special companion. It was a large scorpion that he rode as a mount. Shouzas. Could the huge scorpion be that once companion? Left on its own after its master died of old age? If it is Shouza, the creature is nearly as famous as the Boots were themselves.JustinCase said:"Get whatever you think is worth it," he growls. "I think we've bothered the scorpion long enough."
OOC: Can I make a spot check to see if there's anything edible for the scorpion to keep it occupied?
Spot: 1D20+9 = [12]+9 = 21