Looking carefully at the bodies as the rowboat slides next to the high side of the wharf. Any closer any the two will scrap against each other. The bodies are men, human men. They are dressed like adventures, but their gear seems old and overused. The dead man on the wharf has tiny bite marks over most of his body. Parts of his clothes have been eaten away too. He looks waterlogged; the moisture in the air has kept his clothes from drying. He is on his stomach and he looks like he was pulling himself up out of the water using the other rowboat's rope, which is tied to a high mooring on the wharf. The other dead human is harder to see. The body lies in shadow, but you can definitely see blood pooling at his feet. A thin, dented sword lays at his side. Neither of the bodies look like they've been here very long -- not even a day.Phar eyes the chests suspiciously. "I think we best leave those chests for later. They have obviously been there a long time. We should focus on our mission." He instead turns his keen eyes to the dead trying to determine what might have slain them before he and his companions meet a similar fate. "I have some torches unless one of you has a better light source?" he asks expectantly.
As you dig through the old crate sitting in the middle of the rowboat -- given to you by Dorn -- you note that passing storm outside is reducing the light level in the grotto. Without a light source, you will soon be in the dark. The elves seem to notice the changing darkness with less concern. Of course, you know that most elves can see in the dark of night."Seems we have found our first clues. Keep your guards up, and get me that wax. I'm getting the ear plugs right away." Quinn says, preparing his weapon and the ear plugs before nearing the boat to the wharf.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.