Hey guys, I created this build last week and I am trying to get some tips and pointers, I would to get another set of eyes to look this over to see if I am missing better combos or if what I am doing just doesn't make sense.
I kind of see this character as being a Logan Nine Fingers type in that when he gets hurt and is about to die, that's when he does the most damage and he kills the most effectively.
He is a Longtooth Shifter with the Reaver background and the Ruthless Punisher paragon path.
Our DM wants us to be heros so he is letting us do a 30 point by system. Using the 30 point buy system I dumped all my stats for str (20) and wis (14) (stat 19 is 5 and 20 is 6 points per DM, which leaves me at 30 even)
[sblock=Build]
====== Created Using Wizards of the Coast D&D Character Builder ======
Claw, level 14
Longtooth Shifter, Ranger, Ruthless Punisher
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Prime Shot
Auspicious Birth (Auspicious Birth Benefit)
Theme: Reaver
FINAL ABILITY SCORES
STR 26, CON 11, DEX 11, INT 9, WIS 20, CHA 11
STARTING ABILITY SCORES
STR 20, CON 10, DEX 10, INT 8, WIS 14, CHA 10
AC: 23 Fort: 28 Ref: 20 Will: 24
HP: 113 Surges: 6 Surge Value: 28
TRAINED SKILLS
Acrobatics +11, Athletics +21, Nature +17, Perception +17, Stealth +11
UNTRAINED SKILLS
Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +12, Endurance +8, Heal +12, History +6, Insight +12, Intimidate +7, Religion +6, Streetwise +7, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Reaver Attack: Vicious Assault
Longtooth Shifter Racial Power: Longtooth Shifting
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder's Rush
Ranger Attack 1: Off-Hand Strike
Ranger Attack 1: Jaws of the Wolf
Reaver Utility 2: Driven to Kill
Ranger Attack 5: Two-Wolf Pounce
Reaver Utility 6: Killing Menace
Ranger Attack 7: Claws of the Griffon
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Weathered Resilience
Ruthless Punisher Attack 11: Crippling Shot
Ruthless Punisher Utility 12: Named Dread
Ranger Attack 13: Armor Splinter
FEATS
Toughness
Level 2: Light Blade Expertise
Level 4: Power Attack
Level 6: Weapon Focus (Light blade)
Level 10: Wintertouched
Level 11: Called Shot
Level 11: Prime Quarry
Level 12: Lasting Frost
Level 12: Icy Heart
Level 14: Prime Punisher
ITEMS
Iron Armbands of Power (heroic tier) x1
Predator's Hide Hide Armor +2 x1
Lucky Charm +2 x1
Boots of the Fencing Master x1
helm of Seven Deaths x1
Elven Chain Shirt (heroic tier)
Frost Rapier +3 x2
Gloves of Ice (paragon tier) x1
Pale Tooth (heroic tier)
Siberys Shard of Merciless Cold (heroic tier)
====== End ======
[/sblock]
This makes twin strike look like this:
[sblock=Twin Strike]
Attack:
+8 strength
+7 half level
+3 prof bonus
+3 enhancement
+2 light blade
+2 prime shot
+2 CA (frost cheese)
-2 Power Attack
-------------------------------
+25 vs AC
Damage:
+3 Enhancement
+2 Iron Armbands
+2 Weapon Focus
+2 Gloves
+5 Frost Cheese
+3 Icy Heart
+5 Prime Punisher
+5 humanoid
+2 Light Blade exp (CA bonus)
+3 While your bloodied (reaver)
+2 While your bloddied (longtooth)
+4 Power Attack
+1 Pale tooth
+1 Siberys Shard
--------------------------
= 40 damage
[/sblock]
+25 vs AC 1d8 +40 damage + 2d6 for quarry = 88.56 DPR when im bloodied or 78.56 when Im not bloodied
Even crazier, if I can get a leader to give me just +1 more to hit the DPR moves to 92.95 when bloodied and 82.95 not bloodied (28 AC is the DMG guidelines for a level 14 creature, so a +26 hits 95% of the time)
This is just the standard at will action with no additional minors except for quarry.
Which means my daily is 6d8 + 96 + 2d6
What do you guys think, can this be improved? ... or is this even legal?
Thanks
I kind of see this character as being a Logan Nine Fingers type in that when he gets hurt and is about to die, that's when he does the most damage and he kills the most effectively.
He is a Longtooth Shifter with the Reaver background and the Ruthless Punisher paragon path.
Our DM wants us to be heros so he is letting us do a 30 point by system. Using the 30 point buy system I dumped all my stats for str (20) and wis (14) (stat 19 is 5 and 20 is 6 points per DM, which leaves me at 30 even)
[sblock=Build]
====== Created Using Wizards of the Coast D&D Character Builder ======
Claw, level 14
Longtooth Shifter, Ranger, Ruthless Punisher
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Prime Shot
Auspicious Birth (Auspicious Birth Benefit)
Theme: Reaver
FINAL ABILITY SCORES
STR 26, CON 11, DEX 11, INT 9, WIS 20, CHA 11
STARTING ABILITY SCORES
STR 20, CON 10, DEX 10, INT 8, WIS 14, CHA 10
AC: 23 Fort: 28 Ref: 20 Will: 24
HP: 113 Surges: 6 Surge Value: 28
TRAINED SKILLS
Acrobatics +11, Athletics +21, Nature +17, Perception +17, Stealth +11
UNTRAINED SKILLS
Arcana +6, Bluff +7, Diplomacy +7, Dungeoneering +12, Endurance +8, Heal +12, History +6, Insight +12, Intimidate +7, Religion +6, Streetwise +7, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Reaver Attack: Vicious Assault
Longtooth Shifter Racial Power: Longtooth Shifting
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder's Rush
Ranger Attack 1: Off-Hand Strike
Ranger Attack 1: Jaws of the Wolf
Reaver Utility 2: Driven to Kill
Ranger Attack 5: Two-Wolf Pounce
Reaver Utility 6: Killing Menace
Ranger Attack 7: Claws of the Griffon
Ranger Attack 9: Attacks on the Run
Ranger Utility 10: Weathered Resilience
Ruthless Punisher Attack 11: Crippling Shot
Ruthless Punisher Utility 12: Named Dread
Ranger Attack 13: Armor Splinter
FEATS
Toughness
Level 2: Light Blade Expertise
Level 4: Power Attack
Level 6: Weapon Focus (Light blade)
Level 10: Wintertouched
Level 11: Called Shot
Level 11: Prime Quarry
Level 12: Lasting Frost
Level 12: Icy Heart
Level 14: Prime Punisher
ITEMS
Iron Armbands of Power (heroic tier) x1
Predator's Hide Hide Armor +2 x1
Lucky Charm +2 x1
Boots of the Fencing Master x1
helm of Seven Deaths x1
Elven Chain Shirt (heroic tier)
Frost Rapier +3 x2
Gloves of Ice (paragon tier) x1
Pale Tooth (heroic tier)
Siberys Shard of Merciless Cold (heroic tier)
====== End ======
[/sblock]
This makes twin strike look like this:
[sblock=Twin Strike]
Attack:
+8 strength
+7 half level
+3 prof bonus
+3 enhancement
+2 light blade
+2 prime shot
+2 CA (frost cheese)
-2 Power Attack
-------------------------------
+25 vs AC
Damage:
+3 Enhancement
+2 Iron Armbands
+2 Weapon Focus
+2 Gloves
+5 Frost Cheese
+3 Icy Heart
+5 Prime Punisher
+5 humanoid
+2 Light Blade exp (CA bonus)
+3 While your bloodied (reaver)
+2 While your bloddied (longtooth)
+4 Power Attack
+1 Pale tooth
+1 Siberys Shard
--------------------------
= 40 damage
[/sblock]
+25 vs AC 1d8 +40 damage + 2d6 for quarry = 88.56 DPR when im bloodied or 78.56 when Im not bloodied
Even crazier, if I can get a leader to give me just +1 more to hit the DPR moves to 92.95 when bloodied and 82.95 not bloodied (28 AC is the DMG guidelines for a level 14 creature, so a +26 hits 95% of the time)
This is just the standard at will action with no additional minors except for quarry.
Which means my daily is 6d8 + 96 + 2d6
What do you guys think, can this be improved? ... or is this even legal?
Thanks
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