You seem to have missed my point.Ah, the ever-debatable verisimilitude of falling (and surviving) in D&D
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I remain untroubled by game narratives and mechanics that imply some amazing/heroic/unbelievable-in-the-real-world experiences can happen.
I am not troubled by hit points as a game mechanic. My point was simply that they do not satisfy the test for "feel" set out in the Legend and Lore column that was linked to in the OP. That is, the hit point mechanic leads to the player engaging in reasoning that the character does not and cannot.
That's my point. Hit points don't satisfy Mearls's "feel" test.Because how many spells you can cast in a day is something your character knows. How many HPs your character has actually isn't. You may have a general idea of how tough you are, due to being very constitutional, but your character doesn't know they've got exactly 30 HP.
That's not an objection to hit points. Rather, it's a reason to doubt the merits of the "feel" test, given that this core D&D mechanic does not satisfy it. (There are plenty of others that don't also, I think - like rolling for initiative, and the action economy more generally - but hit points are the most obvious.)