Why? Non-casters already get double feat progression?
I was suggesting that instead of alternate progressions, so that they could be removed entirely, if desired.
I missed that.
Why? Non-casters already get double feat progression?
I thought they said that all characters would get 6 Feats (levels 3, 6, 9, 12, 15, 18, I would think), but Fighters and Rogues would get more, not all non-casters?
I probably wasn't really clear, as I was just posting the idea as it struck me.
I think we all just need to get over the "this +1 doesn't do anything!" mentality.
Taking a +1 when you have an even stat isn't "getting nothing"... it's getting you halfway to a bump in your modifier. The point here is we need to look at the totality of a character's advancement... and not just one specific level.
So the idea is that at the end of the day... do the total number of ability modifier bonuses you potentially gain over your 10 levels or 20 levels remain relatively on par (and note, I say 'on par' and not 'exactly equal') with the half-dozen plus special abilities you get from feats over that same amount of time?
I don't see any need in finding a way to "fix" the ability score bonus when you're using it on an even numbered score, because it doesn't "equal" the power of a feat. Look at everything you get over the life of your character and see if mod bonuses and feats (mixed and matched to your hearts content) keep all the characters relatively in check with one another. That's the balance we need to make sure to see.
That rankles against my (and, evidently, a number of others') design sensibilities, though; at any one point in advancement, any two options should be mechanically similar in weight. With +1 to ability scores, half the time there's a direct mechanical effect, and the other there's a delayed mechanical effect. You see how that doesn't jive? I mean, if feats were balanced against the average of +1 to an even score and +1 to an odd score, it'd work out, I /guess/, but it still seems harder to design around than it needs to be.