LA vs ECL

My biggest contention with ECL/LA/Racial hit dice is that the racial hit dice doesn't combine in any way with the racial abilities. In other words, they're treated as separate things. The way I see it, this would be like saying that a 20th level Wizard is an ECL 40 character, with 20 "Wizard Hit Dice" and 20 levels of effective caster level...
 

log in or register to remove this ad


For those interested, I've got my alternative rules posted in the House Rules section. I decided that since the rules don't support my view of the way things should be (or at least the way they make sense in my head), I should do as all do and make a variant!

Of course, it's only as good as its feedback, so help and advice are certainly appreciated.
 

Aus_Snow said:
Yeah. Also, not all racial hit dice were created equal. That's a biggie.

That is my main issue.

2 levels of monstrous humanoid or giant does not = character levels.

try playing a giant rogue... you have no skill pts.


racial HD should just be part of the LA calculation.
 

PallidPatience said:
My biggest contention with ECL/LA/Racial hit dice is that the racial hit dice doesn't combine in any way with the racial abilities. In other words, they're treated as separate things. The way I see it, this would be like saying that a 20th level Wizard is an ECL 40 character, with 20 "Wizard Hit Dice" and 20 levels of effective caster level...
I don't see racial HD & racial abilities as separate/not combining. I just treat LA as such a character that has more abilities/bonuses than would be comparable for the HD alone; she has so many benefits for her HD, that she has an LA to compensate for the extras.
 

I've never thought about this before...

I think there should be a way to replace the racial HD with class levels, just like it happens to every 1-HD race!

For example, a MM Satyr (5 HD) can be used as-is, and would be a sort of "Satyr commoner", a generic, class-less specimen of his race. But another Satyr could be a 5th level Rogue, and have 5 HD each one from a level of Rogue.

I don't mean to make this a gradual process, so that a Satyr could start class-less (5 racial HD) and then become a 1st level Rogue, replacing all benefits of his 5th racial HD with the first level of Rogue (or IOW having 4 racial HD + 1 Rogue HD). This may be too difficult, and it doesn't work well for PCs.

But at least there could be an option for games which start at a high level enough, to give up ALL the racial HD in exchange for the same amount of class levels. In a game which starts at level 7, a PC could be a Satyr with 5 class levels that would replace ALL benefits of the 5 racial HD (LA is still counted for its own purposes).

Would this be impossible? :p


edit: if you think about it, racial HD are always "weaker" than class levels... they grant the basic benefits of class HD (BAB, ST, HP, skills, feats) which could be better/worse depending on the class, but then they grant no other benefits (except increasing DC of special abilities) -> replacing racial HD entirely with class levels may actually simplify the calculation of CR
 
Last edited:

Wrathamon said:
2 levels of monstrous humanoid or giant does not = character levels.

try playing a giant rogue... you have no skill pts.


racial HD should just be part of the LA calculation.
Possibly your are right, but not all choices are bad.

I'm looking at a bugbear Rranger at the moment (+1 LA, 3HD), so for an ECL7 character, I'm looking at 3 levels of Ranger. Still, the racial HD are d8 with a good Reflex save and 6+Int skill points per HD (with stealth/observation skills as racial skills). But the biggy for a ranger? Bugbears get Scent! Try and evade that tracker!
 

Pets & Sidekicks

Remove ads

Top