[Lakelands] Play By Post Now Recruiting [Full]

XP in the Game

Since the game moves fairly slowly, I am thinking that I should be dealing out XP in a manner other than that suggested by the DMG.

What seems appropriate to you?
 

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Raven Crowking said:
Just to be perfectly clear on what's occuring in the game: yes, I am intentionally throwing you a curve ball. What the miller has done in the last post, essentially, is questioned your authority in legal terms, and claimed that if you damage him he or his family will file suit against you with the magistrate/reeve.

It's obvious we don't have the authority to do this. We're a mob.

You've probably been able to tell by Maldordo's rather snarky( some would say catty ;) ) internal comments that he doesn't think very highly of this whole "go after the miller as a mob" idea. There's not much he can do stuck in his current form though.

Raven Crowking said:
Unless there is any doubt, sacrificing children counts as an evil act in my book, regardless of what you hope to accomplish by so doing.

There wasn't any doubt. Maldordo thinks it's evil too, but since the miller obviously isn't a threat to anyone at this point he'd prefer to leave the situation to the authorities. Being chaotic good, Maldordo is capable of taking the law into his own hands, but would prefer to do so only if said authority fails to do justice or the authority is incapable of handling the situation. A situation like this manticore.

Raven Crowking said:
Since the game moves fairly slowly, I am thinking that I should be dealing out XP in a manner other than that suggested by the DMG.

What seems appropriate to you?

I don't know. Depends how fast you want us to advance to more challenging adventures.

Sam
 

I understand the situation that the group has been put in. I am trying to basically show that due to Kreogr's faith, it's very hard for him not to act. (Protection is one of the domains) He is however unsure of the 'civilized' thing to do in the area of Selby.

In response to Maldordo, I disagree that the Miller no longer poses a threat. In Kregor's eyes this monster could sacrifice more people on a whim if he can dream up a reason. Granted the manticore (or whatever it is) is the more pressing danger which will now be front and center in Kregors actions. However, if the authorities do not take what he feels is appropriate action, Kregor will do what he feels is just according to his faith and alignment.

As for XP, I think 8973 is about right for now. :) Just throwing out numbers. :)

Seriously though, I don't know what formula to use. I know that Toric have run games on here before, perhaps he can give you some ideas that he's used.
 

Samuel Leming said:
You've probably been able to tell by Maldordo's rather snarky( some would say catty ;) ) internal comments that he doesn't think very highly of this whole "go after the miller as a mob" idea. There's not much he can do stuck in his current form though.

There wasn't any doubt. Maldordo thinks it's evil too, but since the miller obviously isn't a threat to anyone at this point he'd prefer to leave the situation to the authorities. Being chaotic good, Maldordo is capable of taking the law into his own hands, but would prefer to do so only if said authority fails to do justice or the authority is incapable of handling the situation. A situation like this manticore.
I think you're reading too much into Horsom's suggestion and Dain's actions. 'Mob justice' never entered into the equation; I was picturing a 'citizen's arrest' sort of deal, where the miller would be turned over to Brother Hengist for the church to deal with (after we'd pumped him for info on the manticore). Our main focus is to get rid of this manticore, but the more info we have before we tackle the manticore, the better. And there was the secondary possibility that the miller was more than a simple miller, and that he was directly involved in the summoning of the manticore. I wanted to eliminate that as a possibility, and that can only happen by questioning the miller.

I can't speak for wolfheart, but I don't think he had murder on his mind either. He mentioned at least once or twice that violence was a last resort. If he's coming across a little strong, that's just great roleplaying of a zealous dwarven priest! :D

As to XP suggestions, I'm no help. I've haven't played D&D since the early 90s, so I'll let you all decide what's best.
 

Dains intention is to detain the miller, but now that the manticore has arrived, the miller is a secondary consideration.

Just curious, you say the mill is down a small incline from the miller's house. Are we looking straight out at the manticore, or is he still above us. Are there any trees in the area. Dain would like to get to a tree to give some cover to string his bow and make the manticore, if he does come for Dain, to come at ground level (i.e. tree limbs get in the way of aerial attack).

If no trees, Dain is going to try and keep the manticore talking to allow the others to get into position for an assault.

As for XP, I would award for finding out about amalric and miller, given a moderate cr and for killing manticore as rules allow.
 



Sorry for not updating in the last bit. It's Thursday, 3 March 2005, and my head is all muzzy with being sick. I'll give you the lowdown on the Dwarfie Run as soon as I feel a bit better.


RC
 

RC, I will be out of town this weekend and not able to post (Traveling basketball for the boy), If things are held up, just have Dain act gruff and wade into whatever danger is present with a warriors honor.
 


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