[Lakelands] Six For Adventure

maddmic said:
"If they don't listen to you Maldordo, I can silence him."

"It's not going to come to that. I don't know if these townsfolk would cower in fear or defend themselves if the miller is attacked. I don't think we'll need to find out."
 

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Kregor looks at Maldordo. "I did not say that I would kill him. Although, that would remedy the situation. While my methods seem to be a bit cold hearted at times, I try my best to ensure the masses are protected. My convictions would not allow me to leave this village to it's demise, but I must tell you, I believe that perhaps we would be better served saving a village that is worthy of saving. Now, go do your trade and speak swiftly small one. I would rather not be put in a situation in which I might be forced to make a choice that I would regret.
 

As Maldordo approaches the miller and the townsfolk in front of the church he replaces his usual nonchalant saunter with a confident stride. Confident & non-threatening are the effects he’s trying to achieve. At least as non-threatening as a man armed with bow & rapier can be.

Maldordo walks up to about 10 feet away from the miller and positions himself so he can speak towards either the miller or the crowd as needed and hopefully draw everyone's attention away from the church. He begins by addressing the townsfolk, "The miller is right in saying that there’s been too much death. The source of your most recent tragedy was the manticore that lairs not even three miles from Kell’s Reach. Not even three miles away! This time the beast took Wybald, the miller’s son, the next victim could be any of us. Enough death, but the tragedy doesn’t end until the manticore has been vanquished! My fellows and I are here to do just that… to defeat the manticore. The tragic events of this past winter are behind us, the task of ridding the land of a marauding beast lies ahead. With the information some of you may possess and our magic & skill at arms, this manticore will be made to pay for its evil deeds! Then… then you and your children will be safe, and this too will be behind us."
 
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"I will not have it," the miller said. "I will not have it. There needed to be no more death here. My boy need not have died. Kell's Reach has already paid our share of sorrow, and more."

Maldordo waited a few minutes while Horsom left. He didn't want to draw attention to the man as he attempted to circle around the church. When he judged Horsom to be a fair enough distance away, Maldordo strode toward the miller and the townsfolk. His usual nonchalant saunter became a confident stride. Just look confident and non-threatening, he thought. At least as non-threatening as a man armed with bow and rapier can be.

"I have not been a religious man," the miller continued. "Perhaps I have not been a good man. But last night, I prayed as I have never prayed before. I asked that our sacrifices not be in vain. And I tell you, those prayers have been answered. I know now what must be done!"

"Answered, perhaps," said Amalric, "but not by the Seven." He stood with Brother Hengist and the two other lay brethren sent to look after the group's horses. For the first time since the party arrived in Kell's Reach, he looked confident and at peace. "Come into the Church if I am wrong, and we will discuss it. You will not have that our sacrifices have been in vain. Well, I will not have any more sacrifices."

There was a general murmering among the crowd. Some, obviously, truly believed that the miller had saved them from the horrible winter, or were used to following his direction. Others seemed to side more with Amalric -- his sermon must have impressed them, after their previous experiences with the once-broken man. It was clear enough that many feared the miller, at least a little.

"Come into the Church," Amalric said again. "Come, or be declared excommunicate."

So much for Horsom getting a quiet word with the priest, Maldordo thought. I imagine he is breaking into an empty room, even now.

When Maldordo was about ten feet from the crowd, he addressed the villagers. "The miller is right in saying that there’s been too much death," he said. "The source of your most recent tragedy was the manticore that lairs not even three miles from Kell’s Reach. Not even three miles away!"

He paused to give that a moment to sink in.

"This time the beast took Wybald, the miller’s son. The next victim could be any of us. Enough death, but the tragedy doesn’t end until the manticore has been vanquished! My fellows and I are here to do just that… to defeat the manticore. The tragic events of this past winter are behind us, the task of ridding the land of a marauding beast lies ahead. With the information some of you may possess, and our magic and skill at arms, this manticore will be made to pay for its evil deeds! Then…then you and your children will be safe, and this too will be behind us."

"Behind us," the miller sneered, his face red with anger. "What has happened here will never be behind us. It will always color who we are, and what we have done." He paused, visibly trying to compose himself. "Yet I promise this: the manticore will be dead before another sun rises, or I will be. Those who are my true friends -- or the true friends of this village -- will come to the mill at noon. What I will ask of you there may be dangerous, but it will succeed."

The miller looked at Amalric. "As for you," he said. "You denied my son burial. Excommunicate me if you will, and may a plauge fall upon you! I renounce you and your church. And, if they stand behind you still, I renounce your Gods as well!"
 

Horsom strode into the empty nave, already having inspected the rest of the church. He looked around angrily. "Craponastick" , he muttered, as he turned back towards Amalric's room and the unlatched window, intent on rejoining his companions as quickly as possible.
 


Dain listened to the exchange, trying to stay on the sidelines, trying to let this drama play out without interference. But then the fool miller had to go and renounce the Seven, renounce the Seven!! Dain's blood had reached the boiling point and his dwarvish heritage took control of him.

"Blasphemer! You are forsaken and all you touch is cursed!" Dain bellowed as he charged the miller, fists bared and hoping to land a blow to the millers throat (if he can reach it).
 

Selanil pulls his bow, nocks an arrow and covers Dain's back. He is content to let Dain pummel the miller. He makes sure no one moves against his companion while his attention is focused on the miller.
 

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