bording
Explorer
Jack99 said:Erhm, first of all, resist 5 = immunity?
Second of all, isn't that dragon white?
Or am I missing something really obvious...
Well, thats a black and white picture, so of course it's going to look white.
Jack99 said:Erhm, first of all, resist 5 = immunity?
Second of all, isn't that dragon white?
Or am I missing something really obvious...
Moniker said:Resist 5 fire likely translates to that it ignores 5 points of fire per die.
bording said:Well, thats a black and white picture, so of course it's going to look white.
Plane Sailing said:Elsewhere in that article I read the bit about 'morale' and why they decided to remove it, and I consider their reasoning paltry. It seems to show a crass misunderstanding of actual warfare and throws away dozens of years of experience about making wargames (including skirmish style wargames) work.
Bah.
In a skirmish style wargame, you're about as likely to have morale rules as not. And in many cases where you DO have morale rules, they're not really there to simulate morale. They're just a way of marking the point where someone needs to throw in the towel, and preventing the game from degrading into a "hunt the last darn unit" farce.Plane Sailing said:Elsewhere in that article I read the bit about 'morale' and why they decided to remove it, and I consider their reasoning paltry. It seems to show a crass misunderstanding of actual warfare and throws away dozens of years of experience about making wargames (including skirmish style wargames) work.
Bah.
I don't see why it wouldn't take a move action in the real D&D rules. The main reason it didn't take a move action was to allow it with a full attack. Since full attacks are gone, it may as well take a move action. The only other major thing changed by changing 5-foot steps that way would be that you are no longer allowed to make a standard action + move equivalent + 5 foot step, which I think was somewhat uncommon anyways.bording said:I don't expect to see shifting taking a move action in the actual 4E rules. I think that's a simplification for the minis game because attack and move actions are the only action types in the minis rules.
Benimoto said:I don't see why it wouldn't take a move action in the real D&D rules. The main reason it didn't take a move action was to allow it with a full attack. Since full attacks are gone, it may as well take a move action. The only other major thing changed by changing 5-foot steps that way would be that you are no longer allowed to make a standard action + move equivalent + 5 foot step, which I think was somewhat uncommon anyways.