hawkeyefan
Legend
Once again putting words in that I didn't say. They most certainly wouldn't say, "Charge." They would scout it, say 300 orc horde with a leader, probably port or transport in, take out the leaders, and nuke a major portion of the central command, adios out, piecemeal the rest of the orcs. Tactically, a group of level 15 characters with a mix of magic and martial might have a lot of power at their beck and call. They wouldn't have much fear of an orc warband. By 15th level they've fought dragons, demons, giants, and far worse than a group of 300 orcs. It's not going to scare them and it shouldn't. At that level the wizards are accessing magic that allows them to traverse the world fairly quickly, druids are turning into elementals and summoning animal hordes, fighters can take fire breath weapons full force and smile, paladins are immune to most anything and have insane saves, rogues can hide where no orc would have a shot at seeing them nearly any round, and clerics can heal a lot of damage as well as wade into the middle of an orc horde where any orc coming near them is likely do die in a single round. Can you imagine a level 15 war cleric wading into an orc horde with a higher level spirtual guardians going in plate armor buffed up doing not much but using the dodge action. Orcs dying every round by the dozen.
I'm not trying to put words in your mouth so much as going with how I took your earlier comments. You said no threat and no hesitation and no fear and easy and things like that.
What you're describing above is a much more thoughtful approach, and more carefully planned, and I would say more likely to succeed. The more direct approach I don't think would work; the example of the war cleric is indeed impressive, until he inevitably loses concentration and is then attacked by multiple enemies at once. Things might not go so great as you describe, at that point.
But really, the orc horde example isn't the point. The point is that there is just a logistical aspect at play. Why would any group of 6 people assume they could easily dispatch 300 other people? If you read a book where they did think that, wouldn't that resonate with you as false? Or forced? Or just bad writing? I'm not saying they can't face great odds and triumph...indeed that can and should happen. But it's when the characters start acting like they know this all with a certainty that things need to change.
I don't know if you've played a level 15 character or run them, they are damn powerful. Not just damage output, but overall party capabilities. If the orc horde is smart, they wouldn't even try to take on a group of level 15 characters. If they knew whatever city or village they planned to attack had a group of lvl 15 characters protecting it, they would go elsewhere.
I have played with high level characters. One PC group in my campaign is a mix of level 16 and 14. I know how capable they are.
My point, however, is more about how you address this in a game. Why would the orcs know that level 15 characters opposed them? They may know that capable adventurers opposed them, but they have no idea of levels and so on. Nor should the PCs, except as an abstract representation of overall ability. Characters don't walk around with experience bars floating above their heads like in video games.
You think 6 characters that are in essence the most powerful warriors, archers, warlocks, wizards, sorcerers, rogues, and so on in an epic fantasy world with dragons, giants, demons, and the like should fear 300 humanoid orcs? If the orcs are every bit as capable as the PCs, that game world is extremely skewed. I like the players to feel powerful. They should reach a point where anything less than a legendary orc horde the size of The Mongols will not cause them trouble. A small 300 orc horde should be something a level 15 character deals with fairly easy. By that level they should be venturing onto other planes or dealing with world or realm shattering threats.
If you make them 300 legendary level 15 warrior orc heroes resurrected from some ancient orc graveyard by a powerful orc necromancer intent on taking on the world, then cool. Those 300 orcs should be real scary.
My assumption is we're talking standard 300 orc horde with a mix of clerics, warleaders, and the like. I think taking care of that is not what you're calling on level 15 heroes for. They're taking on far more potent enemies by that time. No one is saying you can't make 300 orcs a challenge, but I am saying that a fairly standard 300 orc horde should not be much of an issue for level 15 characters.
My point is that it seems that your players know immediately that this would be a standard orc horde. They already know the capabilities based on their knowledge of the monster entry in the Monster Manual rather than anything else. My point is that from a fictional standpoint, why would any character assume that they and their 5 friends could easily defeat a force of 300? Especially when that force could include opponents just as capable as they are. Why can't a cleric of Gruumsh be as capable as a cleric of Torm? Why would the characters assume that?
Because the players assume it. And my assumption, which could be wrong, is that they assume that because you've given them no reason to assume anything else. You present the challenges directly out of the book, balanced to one degree or another to be easy or difficult or deadly or whatever....but they're all supposed to be defeated.
This is what I mean by shifting your DM style. Your players know how badass their characters are, and so the characters know it as well. You need to break them of that knowledge. Having a war band of orcs that consisted of some level 12 leaders and then an assortment of other orc threats would probably help out in that regard. Put them up against something that cannot be beaten in combat. Make them think of another solution. Surprise them a bit from time to time so that they stop assuming every encounter is meant to be defeated. You have to give them a little doubt.
All the fancy abilities in the world, min-maxed to the extreme, won't always save them. Make them know that.