hawkeyefan
Legend
The thread has previously suggested that the mere label "optional rule" would tell people "all bets are off" about the game.
In contrast, I don't simply accept this idea that by labeling a rule as optional, they get away scot free of any balancing issues; by labeling a rule as optional, they don't have to take any responsibility. I think that is a complete fantasy - I would never insult them by believing they actually thought that, and my thoughts about us customers aren't so low I believe we would ever buy it.
In fact, I consider it absurdly apologetic and deeply offensive.
By that reasoning they could just as easily have changed that label into "not really a part of the game". Doing so would have exposed the huge scam. As if real players seriously would go "okay so it's part of the book, and it significantly contributes to the game's appeal and therefore sales, but I'm completely okay with slowly finding out that actually using the rule throws everything out of whack and the designers haven't cared one bit about how it impacts play".
No that line of argument is preposterous and has always been.
I call this line of reasoning offensive because it assumes we customers are gullible idiots. I call it apologetic because it contorts reality to heavily favor a worldview where the writers make no mistakes, where they are never wrong and where no unexpected niggles ever turn up.
Optional = all bets are off?
I don't think anyone's really gone to that extreme.
Optional = play is impacted. Yes, certainly.
I don't think that anyone is saying that the designers are without flaw. But neither are DMs. And in the situation you described, I find it hard to fault the designers for the way things went down. I think that you erred in how you handled the scenario. Now, that's not me saying that you couldn't have fixed it...the way you explain things it seems that you were okay with the way things turned out. But I don't think you should attribute the results to the system.
I said in a previous post that I don't really use the CR system. I think that most experienced DMs would be better off without it. You designed an encounter that according to that system (although I think some adjustments were in line that were not made) was incredibly deadly. But you knew it was not going to be that deadly. Maybe you thought it would be tougher than it turned out to be...but I won't for one second buy that you created an encounter that far beyond the guidelines without knowing that it wouldn't quite play out that way.
So since you know this already, why not just ditch the system? You've outgrown it, I think.