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Lay on Hands & Eagle's Splendor

Hypersmurf said:

Put on the Cloak. Note current Lay on Hands points - 10. Add temporary Lay on Hands points from Cloak - 14.

Cure 3 points - 11. Remove Cloak. Temporary Lay on Hands total is larger than 10, so drop it down to 10.

Put Cloak back on. Note current Lay on Hands points - 10. Add temporary Lay on Hands points from Cloak - 14...

But he's already used the extra healing points for his higher Charisma, for that day. So, he cannot get those extra points back again until the next day, no matter how many times he takes off the cloak and puts it back on again in a single day.

Even if he takes off the cloak and then someone casts an Eagle's Splendor on him, elevating him once again to four more points of Charisma, he will not be able to heal with the extra points for that Charisma, for the remainder of that day.

Only if, during that day, he somehow gains *six* more points of Charisma in one shot, will he gain any more extra healing points for that day; in which case, he gain an extra two points (not four, since he's already spent an extra four points).

Complicated? A little. Confusing? Not really. But, hey, no one said DMing is easy.

;)
 
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Even if he takes off the cloak and then someone casts an Eagle's Splendor on him, returning him to four more points of Charisma, he will not be able to heal with those extra points for the remainder of that day.

Then you're not treating it like temporary hit points, are you?

If someone casts Vigor, for 1 temporary hit point, and gets hit for 1 damage, and then casts Vigor again, they don't not get a temporary hit point from the second casting because they've already used a temporary hit point today.

If someone casts Aid, and gets five temporary hit points, and gets fried down to -2 by a fireball, bounced back up to max by a Heal spell an hour later, and then casts Aid again, he gets more temporary hit points.

They may not stack while they're in effect... but once they're gone, you can get more. It's how they work.

If you don't want the Lay on Hands to work like that, then saying "like temporary hit points" is misleading.

-Hyp.
 

Hypersmurf said:

If you don't want the Lay on Hands to work like that, then saying "like temporary hit points" is misleading.

Okay, then, since you want an *exact* ruling on this matter: I'd handle it like temporary hit points... with a caveat: a paladin can heal a maximum number of hit points equal to his Charisma times his level, *per day*, no matter how often his Charisma is buffed, then returned to normal, then buffed again, during the course of a single day. The highest his Charisma reached on a given day due to magical buffs would determine the maximum number of hit points he could heal that day. Period.

And if a paladin-player continued to wrangle with me, as the DM, trying to throw monkey wrenches in my ruling and hoping to milk more healing through his shenanigans, I'd be like the Soup Nazi on Sienfeld and say, "No D&D for you today! Get out of my kitchen."

;)
 
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Okay, then, since you want an *exact* ruling on this matter: I'd handle it like temporary hit points... with a caveat: a paladin can heal a maximum number of hit points equal to his Charisma times his level, *per day*, no matter how often his Charisma is buffed, then returned to normal, then buffed again, during the course of a single day. The highest his Charisma reached on a given day due to magical buffs would determine the maximum number of hit points he could heal that day. Period.

But don't you see - by the time you've said that, you've conveyed as much information as if you just put your caveat without the phrase "I'd handle it like temporary hit points"... without the possibility of confusion :)

It's the same as if I said "I'd handle it like an opposed grapple check... with a caveat: a paladin can heal a maximum number of hit points equal to his Charisma times his level, *per day*, no matter how often his Charisma is buffed, then returned to normal, then buffed again, during the course of a single day. The highest his Charisma reached on a given day due to magical buffs would determine the maximum number of hit points he could heal that day. Period."

It doesn't work like an opposed grapple check at all... the bit after 'caveat' explains what you want to say, so I may as well leave the first part off.

-Hyp.
 

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