ThoughtBubble
First Post
I began the first session of my campaign today with a lot of worry. My last campaign ended on a rather sour note, and three of those four people are returning. In the last campaign, there was a whole lot of things taken for granted which really hurt the campaign, not to mention my feelings as well. A disturbingly large part of this whas the fact that the players knew that they could get away with anything. Here's an exerp from a conversation I had out of game with one player.
"So, your demonic soul-child is hunting you down, and you're looking for a job?"
"Well, it's what Colleen would do. You see she can't do anything about that, but she is running low on food. She can get a job and get some more food."
"Why not go get help?"
"She doesn't know anyone who can help."
"You mean like the Baron, and the rest of the party?"
"Oh, well, she doesn't trust the baron."
After this, it broke down into a heated discussion where he insisted that doing anything to try to deal with the situation was unrealistic because his character 'wasn't prepared for it'.
Essentially, it felt to me that I couldn't get my players to respond to anything. As I didn't out right do anything because of this, they fell under the idea that they didn't HAVE to worry about anything threatening them. And the sad truth of the matter is that they were absolutely right. They didn't have to worry, because ultimately, the consiquences didn't affect them in the slightest. Family, plot, villages, wealth, treasure, and all forms of interaction basically fell to a halt. So, I quit.
The thing that irques me the most about it though, is that I wrote a parody of one of our play sessions the first day I got frusterated enough to call the session early. Everyone who played in it says I got things completely accurate and brings up how enjoyable it was. Most everyone else (mostly non Role-players) tend to feel bad for me at that point.
So now, I'm trying to depart from that game style. The characters are not important. There are no special ways out in case of DM overestimation of the party's abilities. There is no real option about if they go into the dungeon, either they take the quests offered, or do nothing. And lastly, poor teamwork or foresight should be rewarded with death.
I'd like to do all that. I'd like to tear some stuff up. But despite all those words, I'm still about as ferocious and dangerous as a newborn kitten. Fortunately for me, we only got a little into the dungeon, as most of the evening was spent on character generation.
So now, I need your help.
The situation so far, is that they were memobers of a newly formed company in the military. They were supposed to return to a newly won fortress, but while there were ambushed by undead, and the main lines broke. They retreated into the fortress, but chased through the twisting mazelike halls, soon there were only 5 of them left, shut in one room.
The party consists of one human fighter, two human clerics, one half-elven sorcerer, and one dwarven rogue.
This far, they ran into a ghoul (who was placed alone, as the first encounter, simply so they could learn that they have paralisis), several dire rats, and a few tripped traps. True to form, they're not searching for traps, and the sorcerer keeps trying to go first (the fighter wont' let him).
I'd like the Fortress to be a sprawling, maze like structure that they're going to keep coming back to. Hopefully I can figure out the source of the undead, and have something new move in, after that threat's been eliminated (something more organized maybe).
Anyway, any help or thoughts on how to be a more dangerous kitten would greatly be apprecieated.
And if I havn't worn out my space for griping, i'd love to show that parody too.
"So, your demonic soul-child is hunting you down, and you're looking for a job?"
"Well, it's what Colleen would do. You see she can't do anything about that, but she is running low on food. She can get a job and get some more food."
"Why not go get help?"
"She doesn't know anyone who can help."
"You mean like the Baron, and the rest of the party?"
"Oh, well, she doesn't trust the baron."
After this, it broke down into a heated discussion where he insisted that doing anything to try to deal with the situation was unrealistic because his character 'wasn't prepared for it'.
Essentially, it felt to me that I couldn't get my players to respond to anything. As I didn't out right do anything because of this, they fell under the idea that they didn't HAVE to worry about anything threatening them. And the sad truth of the matter is that they were absolutely right. They didn't have to worry, because ultimately, the consiquences didn't affect them in the slightest. Family, plot, villages, wealth, treasure, and all forms of interaction basically fell to a halt. So, I quit.
The thing that irques me the most about it though, is that I wrote a parody of one of our play sessions the first day I got frusterated enough to call the session early. Everyone who played in it says I got things completely accurate and brings up how enjoyable it was. Most everyone else (mostly non Role-players) tend to feel bad for me at that point.
So now, I'm trying to depart from that game style. The characters are not important. There are no special ways out in case of DM overestimation of the party's abilities. There is no real option about if they go into the dungeon, either they take the quests offered, or do nothing. And lastly, poor teamwork or foresight should be rewarded with death.
I'd like to do all that. I'd like to tear some stuff up. But despite all those words, I'm still about as ferocious and dangerous as a newborn kitten. Fortunately for me, we only got a little into the dungeon, as most of the evening was spent on character generation.
So now, I need your help.
The situation so far, is that they were memobers of a newly formed company in the military. They were supposed to return to a newly won fortress, but while there were ambushed by undead, and the main lines broke. They retreated into the fortress, but chased through the twisting mazelike halls, soon there were only 5 of them left, shut in one room.
The party consists of one human fighter, two human clerics, one half-elven sorcerer, and one dwarven rogue.
This far, they ran into a ghoul (who was placed alone, as the first encounter, simply so they could learn that they have paralisis), several dire rats, and a few tripped traps. True to form, they're not searching for traps, and the sorcerer keeps trying to go first (the fighter wont' let him).
I'd like the Fortress to be a sprawling, maze like structure that they're going to keep coming back to. Hopefully I can figure out the source of the undead, and have something new move in, after that threat's been eliminated (something more organized maybe).
Anyway, any help or thoughts on how to be a more dangerous kitten would greatly be apprecieated.
And if I havn't worn out my space for griping, i'd love to show that parody too.