LEB Discussion Thread '09

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double sword: So with the house-rule, the main hand end would be heavy blade and the off hand would be a light blade, offhand weapon? This also means that it can only take heavy blade enchantments correct?
Yes (or take any enchantments that are 'Any'). Similarly, feats/class features/etc. only apply the appropriate end (no Heavy Blade Opprotunity+Sneak Attack, for example).
Urgrosh: Dwarven and eladrin weapon feats still give proficiency in this since one 'weapon' isn't in the feat? Also, this wouldn't be able to take spear enchantments right?
No spear enhancements, correct. As for the latter: Our interpretation is that one end is an axe, the other is a spear (Urgrosh does have both Axe and Spear properties, and house rule says one applies only to each end). So as for the feats... it'd be a little unclear. The least strict ruling would be yes, it does grant proficiency, but you only gain the bonus to damage to the appropriate end (primary for Dwarven Weapon Training, off-hand for Eladrin Solider). A more strict one would say no (you'd need prof. with both or just the superior weapon feat). I fine w/ the less strict ruling: Dwarves are likely to be using the primary side a lot, whereas there are better options for Eladrin.
 

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Cool. I'm not personally planning on using a double weapon, but that should be clear in the house-rules page. You say 'Properties and weapon powers only apply to the primary end. Finally, items with multiple type categories (e.g., the double sword with Heavy and Light blade), one type applies to the primary end, the other to the off-hand end (not both).'

It's confusing with a double sword since there isn't a defined main/off hand. From the above it sounds like I can pick the type, in this case light blade, as my main/primary hand. And since it's my main hand, I could then enchant it with light blade enchantments. It should be clarified that this isn't the case.
 

It's confusing with a double sword since there isn't a defined main/off hand. From the above it sounds like I can pick the type, in this case light blade, as my main/primary hand. And since it's my main hand, I could then enchant it with light blade enchantments. It should be clarified that this isn't the case.
Clarified.
 

Awesome. That was one of the issues I've always had with house-rules on double weapons. The sidebar in Adventure's Vault tells you the first die is the damage for the primary and the second die is for the off hand. That's nice but lets take the urgrush. Nothing says the axe end is the d12 end and the d8 is the spear end. I assume it is, but I can't say for sure. The weapon groups are alphabetical so you can't look there [khopesh has same group entry]. It's all good though as long as we agree ahead of time.
 



By 100% RAW, warlock MUST take Eldritch blast and their pact at will and may NEVER change them. So the new melee at will, by RAW, could only ever be taken by humans and the 1/2 elf as their encounter power. ;)
 


Proposals

Stuff that Passed
- Approved Sources
- No Oversized Weapons
- MM monsters superseded by other sources when available
- Double Weapon interpretations
- Dark Pact Permisions
- Expertise for Free

Stuff that Failed
- Brigadine and QF Fighter 1 Power

Stuff under consideration
- Proposal delay: 1 month after DDI for WotC material, 1 month after publication otherwise or 2 weeks after DDI for WotC material, 1 month after publication otherwise
- Gnolls: Whether claw fighter should gain "off-hand" and be treated as "off-hand, light blade" for class features as well
- Reaper's Touch: Whether Reaper's Touch should be shadar-kai only
- Reward Structure[sblock=Current Proposal with my modifications, with thanks to Goumindong and Lord Sessadore]- XP rewards are double: Encounters are designed with an XP budget at normal, but the XP rewarded is doubled
- Treasure rewards use a modified parcel system. Each DM gives out x number of parcels per level, where x is the number of players in their party; they chose either a lvl n+1, n+2, n+3, n+4 item, or gold in the value of an item of lvl n per character and distributes those out to each character as rewards. In addition, each character should receive gold to a value of 1/xth n. n is the level of the character in question at the time they should receive the reward and not the level of the party. The DM may not give any player any one of the rewards listed that that player has received within the current half of a tier of play [I.E between lvls 1 and 5, 6 and 10, 11 and 15, 16 and 20, 21 and 25 and 26 and 30]. A DM may give this parcel out to the player at any point during that level that they so chooses. If a player has not received a reward that they should have by the time he levels up due to time XP, the DM should indicate what parcel the player will be getting when next treasure is distributed according that player's non-level XP. If a DM should abandon the game, it is part of the judge's duty to ensure these 'IOU' parcels are properly distributed to players. If a player abandons the game before an 'IOU' parcel is awarded, that parcel is forfeit.
- Players are rewarded 1 Reward Point (RP) per month in game
- DMs are rewarded 2 RP per month at the games conclusion, none if they abandon the game
- [/sblock]- Starting levels: 1–4 or 1–3

We get these things nailed down and we're good to go I think.

Judges Email the LEB Judge account (leb.judge@gmail.com) with an email you want LEB mail to be forwarded to soon please. Thanks.
 

Stuff under consideration
- Proposal delay: 1 month after DDI for WotC material, 1 month after publication otherwise or 2 weeks after DDI for WotC material, 1 month after publication otherwise
- Gnolls: Whether claw fighter should gain "off-hand" and be treated as "off-hand, light blade" for class features as well no real opinion on this either way, I say leave it for simplicity sake
- Reaper's Touch: Whether Reaper's Touch should be shadar-kai only - I think this should be everyone, WOTC recently errata'd a bunch of stuff that were generally considered overpowered or exploitable and this was left off, on the CO boards this isn't one of the favoured options either.
- Reward Structure - I like this it seems to work well in my head. [sblock=Current Proposal with my modifications, with thanks to Goumindong and Lord Sessadore]- XP rewards are double: Encounters are designed with an XP budget at normal, but the XP rewarded is doubled
- Treasure rewards use a modified parcel system. Each DM gives out x number of parcels per level, where x is the number of players in their party; they chose either a lvl n+1, n+2, n+3, n+4 item, or gold in the value of an item of lvl n per character and distributes those out to each character as rewards. In addition, each character should receive gold to a value of 1/xth n. n is the level of the character in question at the time they should receive the reward and not the level of the party. The DM may not give any player any one of the rewards listed that that player has received within the current half of a tier of play [I.E between lvls 1 and 5, 6 and 10, 11 and 15, 16 and 20, 21 and 25 and 26 and 30]. A DM may give this parcel out to the player at any point during that level that they so chooses. If a player has not received a reward that they should have by the time he levels up due to time XP, the DM should indicate what parcel the player will be getting when next treasure is distributed according that player's non-level XP. If a DM should abandon the game, it is part of the judge's duty to ensure these 'IOU' parcels are properly distributed to players. If a player abandons the game before an 'IOU' parcel is awarded, that parcel is forfeit.
- Players are rewarded 1 Reward Point (RP) per month in game
- DMs are rewarded 2 RP per month at the games conclusion, none if they abandon the game
- [/sblock]- Starting levels: 1–4 or 1–3, just my preference to get to that mid-heroic portion sooner and maybe reach paragon at one point :)
 

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