4E LEB Discussion Thread '10 Pt 2

Walking Dad

Villager
The Essentials changes that were a separate document and not part of the normal errata are not included. So, those changes come into effect October 25th. I don't think there were any Essentials changes in the normal October update.
No, it is part of the update. Look at the Compiled Errata pdf from October.
If it is now in the official update/errata pdf, it should be available now.

I almost never look at the monthly pdf. It is easier to check with the compiled to see any changes at once.
 

KarinsDad

Villager
No, it is part of the update. Look at the Compiled Errata pdf from October.
If it is now in the official update/errata pdf, it should be available now.

I almost never look at the monthly pdf. It is easier to check with the compiled to see any changes at once.
Do you have a link?
 

evilbob

Villager
I just have a human character waiting to be sent for approval who has the Heroic Effort power instead of the third at will. Oh, and has the Two-Weapon Fighting feat damage bonus listed for both main and off hand. That's all.
Since both of those changes are listed in the compiled errata document for October, I think they're both ok.

Other judges, is that a good rule of thumb for now?
 

twilsemail

Villager
Stonegod (or any other Lorekeepers out there), I'm looking to brush up on the Dhakaani. Do you have recommendations on what books I should be checking out (either novels or supplements for the game)?
 

stonegod

Spawn of Khyber/LEB Judge
As promised, its time for some Eberron goblinoid goodness. Much can be found in the ECS and ECG, of course, but here are some handy links.
- Heirs of Dhakaan: A good overview by Keith Baker
- Strike Force Dhakaan: Some flavor by Example
- The Goblin Language of Eberron: My fave link. Used to be on wizards.com, but is gone now.
- The above was originally written by Don Bassingthwaite which wrote a whole series on the Dhakaani (which I have not read)
Happy goblining!
 

Walking Dad

Villager
I'm thinking about making an essentials wizard as second character. So far I have only read the compendium entry and the previews, are they allowed to choose 'standard' wizard powers for their spells?

BTW, when will the Heroes of the Fallen Lands and Red Box material be allowed (date)?
 

Luinnar

Villager
I'm thinking about making an essentials wizard as second character. So far I have only read the compendium entry and the previews, are they allowed to choose 'standard' wizard powers for their spells?
I don't think there is a official ruling anywhere (it does not say in the book), but the consensus on the wizard's forums is that everything is compatible for the Mage. Just remember that you only get 3 cantrips and don't get the implement ability or ritual casting.
 

Luinnar

Villager
Sooooo, I was thinking of making a Dragonborn Charisma Paladin (for that mark with the breath weapon feat). Good idea? Any tips?
 

evilbob

Villager
Unless you take a feat I -think- (maybe they've changed it?) your OAs will not be very threatening. One feat fixes that, but paladins are already sort of feat-starved. The same thing is true for a dragonborn's breath weapon: if you take like 3 feats it can be awesome, but anything less than that generally means it's sort of weak.

I'm probably being overly harsh, though.
 

KarinsDad

Villager
Sooooo, I was thinking of making a Dragonborn Charisma Paladin (for that mark with the breath weapon feat). Good idea? Any tips?
Yes. Take the Mighty Challenge feat along with the Draconic Challenge and Enlarged Dragon Breath feats. Keep the Paladin a bit of a distance in front of the group and use it on round one. The rest of the PCs (everyone but the Controller(s)) should then charge into the fray, preventing some of the foes from targeting the Paladin. This tactic should work especially well in rooms where multiple foes have to be in some 5x5 section. If the foes shift back and target the Paladin with ranged attacks, the Controller should be able to target some of them in an area power.

Since the Dragonborn Paladin gets +2 to Str, start out with Cha 18 and Str 16, that way the normal Divine Challenge is still doing 10 points of damage. That also gives you 8 points left over to have 14 Dex and 13 Con.
 
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Velmont

Villager
Sooooo, I was thinking of making a Dragonborn Charisma Paladin (for that mark with the breath weapon feat). Good idea? Any tips?
I always thought there was a difference between a Mark, a Divine Sanction and a Divine Challenge for a Paladin. So, if a Paladin Mark doesn't mean he has put his enemy under his divine sanction, even less under his divine challenge.
 

Walking Dad

Villager
Unless you take a feat I -think- (maybe they've changed it?) your OAs will not be very threatening. One feat fixes that, but paladins are already sort of feat-starved. The same thing is true for a dragonborn's breath weapon: if you take like 3 feats it can be awesome, but anything less than that generally means it's sort of weak.

I'm probably being overly harsh, though.
There is a Cha At-Will in Divine Power that counts as a base attack. That should help for OAs.
 

Antithetist

Villager
I always thought there was a difference between a Mark, a Divine Sanction and a Divine Challenge for a Paladin. So, if a Paladin Mark doesn't mean he has put his enemy under his divine sanction, even less under his divine challenge.

Pretty sure this is right. I just made a Paladin as my second character over in L4W, and took the Mighty Challenge feat; it adds the Str bonus specifically to your Divine Challenge power, which is not the same thing as your Divine Sanction, which in turn is not the same thing as the generic 'mark' applied by certain powers that were published before Divine Power came out and the concept of the Divine Sanction was introduced.
 

Luinnar

Villager
Thanks everyone! :)

Divine Sanction is just a EONT Divine Challenge without the mark, correct?

Also I read polearms are good weapon for them, but you need a lot of feats for them. Is there a good polearm feat combo?
 

Antithetist

Villager
Divine Sanction is just a EONT Divine Challenge without the mark, correct?
Nah. Divine Sanction does mark, and it doesn't necessarily only last TENT - it lasts as long as specified by the power that applies it (which often is TENT, but not always). Just like Divine Challenge, it does damage to a target that ignores the mark.

The key point is in the wording of Mighty Challenge, though, which refers specifically to 'a target of your divine challenge' - Divine Sanction functions identically to Divine Challenge (although with fewer restrictions), but it isn't Divine Challenge, so it doesn't benefit from the feat.
 

KarinsDad

Villager
The key point is in the wording of Mighty Challenge, though, which refers specifically to 'a target of your divine challenge' - Divine Sanction functions identically to Divine Challenge (although with fewer restrictions), but it isn't Divine Challenge, so it doesn't benefit from the feat.
Right.

The reason I suggested Mighty Challenge is to give the PC a strong Divine Challenge for rounds other than the one in which he would use Draconic Challenge and Enlarged Dragon Breath (he could actually use it on that round as well, but it would be more rare).

Draconic Challenge and Enlarged Dragon Breath are two feats used for a single round of an encounter. That means that they will be heavily wasted feats if the rest of the PCs do not cooperate to make them more useful.
 

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