There is not a single perfect combo, so expect at some moment, things will not goes as you expect. Artemus, my melee Rogue can easily have his sneak if he fight side to side with another melee character. Well, in the actual adventure, it is hard for him to sneak because of the encounters.happen...
How? I was trying to mess around with that and I couldn't see how to "attach" it.
I know that post is sarcastic but this is actually a pet peeve of mine... Personally, I find it very unappealing to use in-game tactics to counter problems with mechanics. This is a bit of a soapbox for me, but 4.0's legions of options/items are quite problematic; there are several specific items/combinations that are just plain better than everything else. And if someone has made a heavy investment to exploit one of these, I dislike simply squashing their investment with something tailor-made to counter it. It seems needlessly confrontational in my opinion; you're using your power as a DM to circumvent their choices and tell them how you think they should play the game. I'd rather address the problem up front: either ask the player to respec, house rule it beforehand, or these days... wait 2 years for WotC to actually proof-read their material and then correct it.![]()
While I generally agree with your other points, as I said above I disagree with this. But it's just a personal style thing; this opinion is certainly valid.Actually, if someone makes a heavy investment in cheese, by definition they are asking to be hit with the nerf bat one way or another.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.