• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Legacy of Death Part IV: Darker than the Absence of Light


log in or register to remove this ad

(I will assume that means north. The other door is south. East is a deadend. I will repost the map when I get a chance).

A tunnel leads north, then forms a "T". Each end of which is dead-end.
 


Forge alternates between thinking its full of traps! to a strange lethargy, which makes him want to sit down and eat a sandwich.
 

Nar-Heru shakes the strange vision from his mind and follows his companions through door. When he sees Forge staring at his feet, he checks the intersection and dead ends for traps and secret doors.
 


"Yes, Yes. If the tiefling and the halfling are too busy fighting over those skulls, I can take a look." Nar-Heru will Detect Secret Doors. If none are found he suggest to Forge that he break down the other door and we look there.
 


Buckthorn will check for secret doors, both at the end of the hall to the South and North at the "T" intersection that dead ends and in the chamber. He will check floors, walls, and ceilings. To confirm - there are no unopened doors.
 
Last edited:

The tiefling, wary of the halfling's insipid scheming, motions to the unopened door. "'Ey Forge, what say we open this and get movin' eh?

The door is thoroughly checked for surprises prior to his attempt.

EDIT: Oh look....a twenty.
 
Last edited:

Into the Woods

Remove ads

Top