Legacy of Death Part VI: Like a Snake Eating its Own Tail...and it is Dead


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Thinking - Is this thing delaying to lure us in and if this is a solo it must be nasty.
With two minors, Simorai touches Buckthorn’s bow and Forges weapon. On the bow, he put a Lighting Signal (+11 lighting damage until end of encounter and as a free action (on a hit) Buckthorn can end the damage and daze the creature (save ends). On Forge’s weapon, he put a Radiant Signal (now does radiant damage until end of encounter(probably meaningless here) but on a hit Forge regains 6 hp; as a free action (on a hit) Forge can end the radiant damage and daze the creature (save ends) and in addition as part of the free action he can spend a healing surge +6).
For Simorai’s standard action, he ready’s an attack power. If the gargoyle moves and gets into melee range (before the gargoyle’s attack), Simorai will strike with Energy Theft. This is more for the effect than damage. The gargoyle gains vulnerable 5 to lighting damage and allies within 5 gain resist 5 to lighting damage (which probably won’t mean much, but Buckthorn’s and most of Sim’s attacks will do an extra 5 damage) until the end of the encounter.
As a free action Simorai attempts to parlay and says: Slave-dog of Acererk flee this place or face our wrath!
 
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Buckthorn moves two squares south (down) so that he gets Prime Shot (+ 1 on ranged attacks). He names the gargoyle his quarry. Buckthorn will shoot at the gargoyle using Twin Strike.

Buckthorn fumbles (again! rotten!) on the 1st arrow and has a mediocre 30 to hit with the second.

If the second arrow does hit, Buckthorn gives up his second hunter's quarry dice to slow the gargoyle (Hobbling strike). If the second arrow hits, he does 15 damage plus Simorai's 11 lighthining damage for a total of 26 damage.
 

Buckthorn feels himself wobble a bit as he moves forward. Perhaps this contributes to his poor shooting. At least by moving forward he is less likely to shoot someone in the back.
 



forge moves forward and, assuming he's not sucked up into some vortex etc. he'll action point and attack with bash and pummel then follow up with brash strike.
 


Nar damages the gargoyle!

Cry dwarf, cry.

As you move forward, the gravity shift kicks in and Forge flies (23 damage). He is also prone. He is on section 4 of the map, which is the south wall relative to the entrance.
 

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