Legacy of Death Part VI: Like a Snake Eating its Own Tail...and it is Dead

Forge will ready a brash strike for when/if the gargoyle resumes standard form. Anyone know how to prevent this thing from changing back and forth. Nar, is there anyway to turn off the gravity well? forge will examine the room for any exits, buttons, levers or other items of interest while keeping his axe poised to strike.
 

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The gravity effect is a powerful and perplexing one. You don't think it, or the actions of the Gargoyle can be turned off.

You and Forge probably also realize that you are at a dead end unless you find someway out of here.

Meanwhile, Buckthorn readies an attack if the thing attacks.

It unfreezes and starts to do just that on Forge and Sim. It seems free of its various conditions. (The readied action is a reaction, so it will attack first, I will have Buckthorn attack, just to make my life easier, then Forge can go. Then it may do more stuff.)

A sad flury of attacks leads to 27 dmg on Forge. Buckthorn retaliates with 24 dmg.
 

Forge gets 38 to hit on his readied brash strike for 29 damage but fumbles his regular turn brash strike. Forge will use punishing shield block if hit this round. (As always, if he is bloodied by any single attack he'll trigger his reactive surge). He regains another 6hp from Simorai's power. If Dayereth thinks he can get within 5 squares, he'll use a healing word on Forge. If he thinks he can get within 2 squares, he'll use his encounter attack. Let me know.
 

Forge gets 38 to hit on his readied brash strike for 29 damage but fumbles his regular turn brash strike. Forge will use punishing shield block if hit this round. (As always, if he is bloodied by any single attack he'll trigger his reactive surge). He regains another 6hp from Simorai's power. If Dayereth thinks he can get within 5 squares, he'll use a healing word on Forge. If he thinks he can get within 2 squares, he'll use his encounter attack. Let me know.

the gargoyle is finishing its round, then forge does his, please don't post
 


(more roll20 issues)

The gargoyle takes its destoning action. Triggers forges reaction afterwords. (so that is its sad flury and Forges brash strike). Then it surges out another massive action (AP). In this one action, it makes 4 attacks and flies without drawing an AO. It hits and slides Forge, misses Sim, hits and flips Buckthorn, and lands on the Pedestal on the wall opposite of Forge.

Then, Forge fumbles with something. He can still try to move on his turn. If attacked this round, he will shield block.

The warlord is in a position to try something. You can all go (though again Forge can just try to move).

Sim: full HP, 42 temp, 4 HS| flying! | infusion*2, radiant sig, lightning sig, enrgy thft, elixir of flying
Nar: 86 HP, 1 HS | various dailies
Buckthorn: 86 HP, 4 HS | lightning sig on bow |pinning strike
Forge: 74 HP, 8 HS | radiant sig on waraxe | bash&pummel, come&get it, action point
Dayereth: full, 41 temp, 4HS
 
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Dayereth moves to within 2 of the gargoyle on the wall and misses with his suprise attack encounter power. Forge moves to the pedastal opposite the gargoyle and uses second wind.
 

Simorai flies to a spot next to the gargoyle and Forge (looks like that is possible from the map). He attacks with Magic Weapon (crit -46 damage). Forge is +1 to hit and +6 on damage until the end of Sim’s next turn. He slides the gargoyle one square away from Sim and closer to Forge. As a minor he marks the gargoyle.
 


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