Legacy of Death Part VI: Like a Snake Eating its Own Tail...and it is Dead

Forge searches his memory for any tribal knowledge of such a beast (dungeoneering 37), moves forward with shield raised and lashes out with two well-placed blows (bash and pummel 31 and 35 vs. AC, if either hits its dazed, 19 and 20 damage if hits)
 

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Looking at it will make its gaze more effective, though you have to be practically blind to have no chance of being affected. Trying to avert your eyes while attacking gives you some defense, but also gives some to it (total concealment, -5 to hit). Distance from it also helps.

Forge, you give it a big scratch on the head and daze it. (1 hit, 1 miss). You do start to feel its baleful affects, and are slowed (end of its turn).
 

Nar-Heru moves 2 squares to the right, and chants a quick summoning spell. Behind the Basilisk (opposite Forge) a fiery Magma Beast appears, eager to cook a lizard.

Magma attack 31 v reflex, 17 damage, ongoing 5 fire and slowed (save ends both)
 
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you need to say when these conditions end.

The burning lizard slow turns its gaze to the beast and artificer. But Forge has distracted it too much (roll 3 and 4, minus the mark...).

Forge gets his free attack. Then everyone can go.
 

Dumb lizard. As it turns it's head, Forge cracks it across the head, knocking it off balance and follows it up with another thundering blow. (Forge hits it, knocks it prone, hits it again and does a total of 48 damage).
 

The warlord moves into the fray, stabbing the unbalanced lizard in the head, causing it to expose it's vulnerable neck to another viscous blow from Forge. (death from two sides, both get melee basic attacks and if both hit, which they did, ally's attack is a crit. Warlord does 16, Forge does 56! 124 total damage this round from forge, not that I'm counting!)
 

If Simorai is not slowed, he moves next to Forge (NW diagonal box from him). Attacks with an At-Will (Magic Weapon - 36 vs AC, Damage - 18). If it hits, Forge is +1 to hit and +6 damage until the end of my next turn and slides the lizard 1 square south. As a minor, Simorai marks the lizard.
 

If Simorai is not slowed, he moves next to Forge (NW diagonal box from him). Attacks with an At-Will (Magic Weapon - 36 vs AC, Damage - 18). If it hits, Forge is +1 to hit and +6 damage until the end of my next turn and slides the lizard 1 square south. As a minor, Simorai marks the lizard.

OOC: Does Simorai have a good melee basic attack that the warlord can trigger? Don't want to hog all the fun.
 

Forge hits the beast again (brash strike for 27 damage forgot Simorai's bonus). Forge grants CA to it and it is no longer dazed. Warlord misses on suprise attack (may be out of turn here).
 
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